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		<title>Why writing Project Proposals is a bad idea?</title>
		<link>http://www.caotica.eu/why-writing-project-proposals-is-a-bad-idea/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=why-writing-project-proposals-is-a-bad-idea</link>
		<comments>http://www.caotica.eu/why-writing-project-proposals-is-a-bad-idea/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 09:38:38 +0000</pubDate>
		<dc:creator>Martin Palmet</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.caotica.eu/?p=1423</guid>
		<description><![CDATA[After several grueling days I had finally finished the proposal. I sent it off and waited for a response. Nothing. After a few weeks, I discovered that they were “just looking”. Despite the urgency and aggressive timeline for the RFP (Request For Proposal) plus the fact that we had done business with this organization before, the project was a no-go. My days of effort were wasted. Not entirely, though, because the pain of that loss was enough to drive me to decide that it wouldn’t happen again.]]></description>
			<content:encoded><![CDATA[<p>After several grueling days I had finally finished the proposal. I sent it off and waited for a response. Nothing. After a few weeks, I discovered that they were &quot;just looking&quot;. Despite the urgency and aggressive timeline for the RFP (Request For Proposal) plus the fact that we had done business with this organization before, the project was a no-go. My days of effort were wasted. Not entirely, though, because the pain of that loss was enough to drive me to decide that it wouldn&#8217;t happen again.</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/02/evaluation.jpg" alt="Why writing Project Proposals is a bad idea?" title="Why writing Project Proposals is a bad idea?" width="550" height="300" class="alignnone size-full wp-image-1424" /></p>
<p>I work at a Web development company and we&#8217;ve experimented with proposal writing a lot over the years. We&#8217;ve seen the good and the bad, and we have found something better. In this article I will share the pains that we have experienced in the proposal writing process, the solution we adopted, and our process for carrying out that solution. I&#8217;ll also give you guidelines to help you know when this solution is and isn&#8217;t appropriate.</p>
<h3>Proposal Writing Causes Pain</h3>
<p>After several years of writing proposals, we began to notice that something wasn&#8217;t right. As we considered the problem we noticed varying levels of pain associated with the proposal writing process. We categorized those pains as follows:</p>
<p> <strong>The Rush</strong><br />
  Getting a proposal done was usually about speed. We were racing against the clock and working hard to deliver the proposal as efficiently and as effectively as possible. However, sometimes corners would get cut. We&#8217;d reuse bits and pieces from older proposals, checking and double-checking for any references to the previous project. While the adrenaline helped, the rush gets old because you know that, deep down, it&#8217;s not your best work. Besides, you don&#8217;t even know if you&#8217;re going to close the deal, which leads to the next pain.</p>
<p><strong>The Risk</strong><br />
  Our proposal close ratio with clients that came directly to us was high. We&#8217;d work hard on the proposals and more often than not, we&#8217;d close the deal. The risk was still there, however, and I can think of several proposals that we had spent a lot of time and effort on for a deal that we didn&#8217;t get. Not getting the deal isn&#8217;t the problem — the problem is going in and investing time and energy in a thorough proposal without knowing if there is even the likelihood that you&#8217;re going to close the deal.</p>
<p><strong>The Details</strong><br />
  The difference between a project&#8217;s success and its failure is in the details. In proposal writing, the details are in the scope. What work is included, what is not, and how tight is the scope? Now, this is where the &quot;rush&quot; and the &quot;risk&quot; play their part. The rush typically causes us to spend less time on details and the &quot;risk&quot; says: &quot;Why spell it all out and do the diligence when you might not even get the project?&quot; A self-fulfilling prophecy, perhaps, but a legitimate concern nonetheless. Selling a project without making the details clear is asking for scope creep, and turns what started out as a great project into a learning experience that can last for years.</p>
<p>Now, writing is an important part of the project and I&#8217;m not about to say you shouldn&#8217;t write. Having a written document ensures that all parties involved are on the same page and completely clear on exactly what will be delivered and how it will be delivered. What I&#8217;m saying, though, is that you should stop writing proposals.</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/02/no-proposals-22.jpg" alt="Write Evaluations, Not Proposals — And Charge For Them" title="Write Evaluations, Not Proposals — And Charge For Them" width="500" height="272" class="alignnone size-full wp-image-1425" /></p>
<h3>Write Evaluations, Not Proposals — And Charge For Them</h3>
<p>A few years back, we decided to try something new. A potential client approached us and rather than preparing another project proposal, we offered the client what we now call a &quot;Project Evaluation.&quot; We charged them a fixed price for which we promised to evaluate the project, in all of our areas of expertise, and give them our recommendations.</p>
<p>They agreed, paid the price, and we set out to deliver. We put a lot of effort into that evaluation. We were in new territory and we wanted to make sure that we delivered it well. So we finished the report and sent it to them. The client liked it, agreed with our recommendations, and started a contract with us to do the work.</p>
<p>That project became a game changer for us, starting an on-going relationship that opened doors into a new market. It was the process of the evaluation itself that brought the new market potential to our attention, and gave us the opportunity to develop this business model. It was a definite win, and one that a project proposal couldn&#8217;t have delivered.</p>
<p><strong>What Is A Project Evaluation?</strong></p>
<p>A &quot;Project Evaluation&quot;, as we&#8217;ve defined it, is a detailed plan for the work that is to be done on a project, and explains how we do it. We eliminate the guess work, and detail the project out at such a level that the document becomes a living part of the development process, being referred back to and acting as the guide towards the project&#8217;s successful completion.</p>
<h3>The Benefits Of (Paid) Project Evaluations</h3>
<p>As we put our proposal writing past behind us and embraced the evaluation process, we noticed a strong number of benefits. The most prominent of those benefits are the following.</p>
<p><strong>Qualification</strong></p>
<p> If a client is unwilling or unable to pay for a project evaluation, it can be an indicator that the project isn&#8217;t a match. Now, we may not always charge for evaluations (more on that later). We also recognize a deep responsibility on our part to make sure that we have intelligently and carefully explained the process and value of the evaluation. After all that is done, though, you may run into potential clients who just don&#8217;t want to pay what you&#8217;re charging, and it&#8217;s better to find this out right away then after writing a long proposal.</p>
<p><strong>Attention to Details</strong></p>
<p> Having the time available to do the research and carefully prepare the recommendations means that we are able to eliminate surprises. While the end result may be a rather large document, the details are well organized and thorough. Those details are valuable to both the client (in making sure they know exactly what they&#8217;re getting) and to the development team (in making sure that they know exactly what they&#8217;re delivering).</p>
<p><strong>No Pricing Surprises</strong></p>
<p> Figuring out all the details and ironing out a complete scope means that we&#8217;re able to give a fixed price, without surprises. This gives the client the assurance up front that the price we gave them is the price they&#8217;ll pay. In more than a few cases, the time we&#8217;ve spent working out the details has eliminated areas of concern and kept our margins focused on profit, not on covering us &quot;just in case.&quot;</p>
<p><strong>Testing the Waters</strong></p>
<p> When a potential client says &quot;Yes&quot; to an evaluation, they are making a relatively small commitment — a first step, if you will. Rather than a proposal that prompts them for the down payment to get started on the complete project, the evaluation process gives us time and opportunity to establish a working relationship. In most cases, the process involves a lot of communication which helps the client learn more about how we work, as we learn more about how they work. All this is able to take place without the pressure of a high-budget development project. And by the end of the evaluation, a relationship is formed that plays a major factor in the decision process to move forward.</p>
<p><strong>Freedom to Dream</strong></p>
<p> Occasionally, we spend more time on an evaluation than we had initially expected. But knowing how our time is valued has given us the freedom to explore options and make recommendations that we might not have made otherwise. In our experience, the extra time and energy that the context of a paid evaluation provides for a project has consistently brought added value to the project, and contributed to its ultimate success.</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/02/evaluation-process.jpg" alt="The Evaluation Writing Process" title="The Evaluation Writing Process" width="500" height="272" class="alignnone size-full wp-image-1426" /></p>
<h3>The Evaluation Writing Process</h3>
<p>Over the years we have refined (and continue to refine) a process that works well for us. As you consider the process, look for the principles behind each step, and if you decide to bring this into your business, look for ways to adapt this process and make it your own.</p>
<p><strong>#1 — Do the Research</strong></p>
<p>The heart of the evaluation process is the research. If it&#8217;s a website redesign project, we read through each and every page on the website. We take notes and thoroughly absorb as much content as possible. Our objective is to get to the heart of the project and gain as much of the organization&#8217;s perspective as possible.</p>
<p>If it&#8217;s a custom programming project, we try to get inside the project&#8217;s concept, challenge it, look for flaws in the logic, research relevant technologies, and work to make recommendations that keep the goals of the project in mind.</p>
<p>We spend time with the client by phone, over Skype, via email, and sometimes even in person. As our research uncovers problems or finds solutions, we run them by the client and gather their feedback.</p>
<p>The research process allows us to go deep, and in our experience it has always paid off, giving us a thorough grasp of the project and providing a foundation to make intelligent, expertise-driven recommendations.</p>
<p><strong>#2 — Offer Recommendations</strong></p>
<p>Each project evaluation is different. Depending on the nature of the project we may make recommendations regarding technology, content organization, marketing strategies, or even business processes. The types of recommendations we make have varied greatly from project to project, and are always driven by the context and goals of the project.</p>
<p>When it comes to areas of uncertainty for the client, we work hard to achieve a balance between an absolute recommendation and other options. If the answer is clear to us, we&#8217;ll say so and make a single, authoritative recommendation. However, when an answer is less clear, we give the client options to consider (along with our thoughts) on why or why not an option might be a match.</p>
<p>We share our recommendations with the client throughout the evaluation process, and when the final report is given, there are rarely any surprises.</p>
<p><strong>#3 — Prepare the Scope</strong></p>
<p>After we&#8217;ve worked through our recommendations, we put together a technical scope. This is typically the longest part of the document. In the case of a Web design project, we go through each page of the website, explaining details for the corresponding elements of that page. The level of detail will vary based on the importance of a particular page.</p>
<p>The scope document is detailed in such a way that the client could take it in-house, or even to another developer, and be able to implement our recommendations.</p>
<p>As the project commences, the scope document will often be referred to, and can function as a checklist for how the project is progressing.</p>
<p><strong>#4 — Prepare the Timeline &amp; Estimate</strong></p>
<p>With the scope complete, calculating the cost and preparing an estimate becomes a relatively straightforward process. While how one calculates the price may vary, all the information is now available to see the project through from start to finish, identifying the challenges, and determining the amount of resources required to meet the project&#8217;s objectives.</p>
<p><em> Note: Prior to the start of the evaluation process, we nearly always give the potential client a &quot;ball park&quot; estimate. So far, that estimate typically ends up being about ten times the cost of the evaluation. </em></p>
<p>We take the estimating process very seriously, both in the ball park stage and especially here within the context of an evaluation. Once we set a price down we don&#8217;t leave room for &quot;oops!&quot; and &quot;gotchas!&quot;, and that means we are extra careful to calculate as accurately as possible, both for our sake and for the sake of the client.</p>
<p>Now, because of the nature of the evaluation, we are often able to research and explore options above and beyond what the client originally brought to our attention. In the case of a Web application, this might be an added feature or a further enhancement added onto a requested feature. Within the scope of the evaluation we carefully research these extras, and when appropriate, present them as optional &quot;add-ons&quot; within the timeline and estimate.</p>
<p>They are truly optional, and while always recommended by us, we leave the decision up to the client (there&#8217;s no use wasting research energy on an add-on you wouldn&#8217;t fully recommend). In cases where the budget allows for them, they are nearly always accepted. In cases where a tighter budget is involved, the add-ons are typically set aside for future consideration.</p>
<h3>When Evaluations Are Appropriate</h3>
<p>A project evaluation functions like the blueprints for a new office building. Imagine that I own a successful construction company, and I have a number of world-class office construction projects to my credit. A new client comes to me after seeing some of my work and tells me &quot;I want a building just like that!&quot;. Assuming, of course, that I own the rights to the building, I can say &quot;Sure!&quot; and tell them how much it will cost. Why? The blueprints have already been drawn.</p>
<p>Now, there will be variable factors, such as where they choose to have the building built, and any customizations they may request matter. But in most cases no new blueprints will be needed, and I can proceed with construction without charging them for the plans.</p>
<p>Suppose another client comes to me after seeing one of my buildings and asks me to build an entirely new design for them. A new design calls for new blueprints all of their own, and these must be developed before the project begins. Can you imagine a large-scale construction project without any blueprints?</p>
<p>Web development is the same way. In our experience, evaluations are appropriate when a client comes to us and asks us to take on a project outside of our existing set of &quot;blueprints&quot;. Examples where we&#8217;ve found a project evaluation necessary include:</p>
<ul>
  <li> A redesign of an existing website.</li>
  <li>Developing a new Web application.</li>
  <li>Bringing new technology into an existing project.</li>
</ul>
<p>Without an evaluation you&#8217;re either left to go ahead and do the research on your own (with the weight of the rush, and the risk on your shoulders) or you&#8217;re stuck making as educated a guess as possible for the scope of the project. This dangerous guessing in a situation where an evaluation is appropriate can leave you with an estimate that is too high (which can mean losing the project) or even worse, an estimate that is too low.</p>
<h3>When Evaluations Are Not Appropriate</h3>
<p>When a project is familiar, and doesn&#8217;t require an evaluation (or fits within the scope of an existing type of evaluation), we give an informal, direct estimate along with a scope of the work. Small to mid-sized Web design projects typically fall into this category. While the content and design are new, the process isn&#8217;t. The key here is the experience and confidence in your abilities (and the abilities of your team) that the work will get done within budget to the expected delight of all parties involved.</p>
<h3>Conclusion</h3>
<p>Project evaluations up until now haven&#8217;t been given much attention. I would suggest it is a simple concept that has been overlooked and passed by amidst the rush of a booming Web development industry. I invite you to implement the process, experience the benefits, and stop the pain of proposal writing.</p><h3  class="related_post_title">You might like the following posts</h3><ul class="related_post"><li><a href="http://www.caotica.eu/how-to-deliver-exceptional-client-service/" title="How to deliver exceptional client service?">How to deliver exceptional client service?</a> (0)</li><li><a href="http://www.caotica.eu/creating-a-working-website-with-a-team-can-be-a-challenge/" title="Creating a working Website with a team can be a challenge">Creating a working Website with a team can be a challenge</a> (0)</li><li><a href="http://www.caotica.eu/strategy-or-creativity-what-do-people-really-want/" title="Strategy or creativity: what do people really want?">Strategy or creativity: what do people really want?</a> (0)</li></ul>]]></content:encoded>
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		<title>7 points how to build responsive website</title>
		<link>http://www.caotica.eu/7-points-how-to-build-responsive-website/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=7-points-how-to-build-responsive-website</link>
		<comments>http://www.caotica.eu/7-points-how-to-build-responsive-website/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 07:00:24 +0000</pubDate>
		<dc:creator>Martin Palmet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.caotica.eu/?p=1417</guid>
		<description><![CDATA[While it may be exciting to work at a quickly expanding ecommerce company such as Lot18, our fervour was tempered a few months ago when the development team was faced with a choice: keep building on top of the site’s engine, which was never intended to be used for more than a few months after launch; or build an entire new platform from the ground up, one that could last us for years. We opted for the latter, cramming a year’s worth of work into three and a half months.]]></description>
			<content:encoded><![CDATA[<p>While it may be exciting to work at a quickly expanding   ecommerce company such as Lot18, our fervour was tempered a few months   ago when the development team was faced with a choice: keep building on   top of the site’s engine, which was never intended to be used for more   than a few months after launch; or build an entire new platform from the   ground up, one that could last us for years. We opted for the latter,   cramming a year’s worth of work into three and a half months.<br />
    <br />
    We also knew our visitors were accessing Lot18 in increasingly diverse   ways, and that this trend would continue. Rather than anticipate our   users’ preferences, we developed a responsive site that adapts and feels   natural on a wide range of web-connected devices. Responsive web design   was central to our development strategy, but it forced us to think   differently than we ever had in development work.</p>
  <p>Here are seven things we learned in building a responsive site in a short amount of time.</p>
  <h2>1. Really, how many sites can you build?</h2>
  <p>The good thing about being a developer is there’s always another   device, browser or operating system to adapt to – no shortage of work.   But building one version or app after another isn’t a sustainable   strategy at a small company. Developing, testing and deploying a single   code base streamlines almost every step in the process. When it’s crunch   time and your eyes are tired, you can focus on one critical path –   without distraction.</p>
  <img src="http://www.caotica.eu/wp-content/uploads/2012/02/desktop_shot001.jpg" alt="Responsive web site" title="Responsive web site" width="615" height="524" class="alignnone size-full wp-image-1418" />
  <h2>2. The business comes first</h2>
  <p>The holiday shopping season is the busiest for ecommerce – and it’s   completely mental for sites specialising in food and wine, as Lot18   does. With thousands of shoppers planning parties and buying gifts, we   couldn’t assume every purchaser would be sitting at a desk or,   alternatively, would take the time to search for an app, download it and   use it.</p>
  <p>It was an equally unsafe assumption that any particular user would   employ the same type of device for each and every visit to the site, or   that any of a user’s friends invited to join Lot18 would have similar   devices. Taking a responsive approach prioritises the business and   reorients our thinking as a development team. We’re closer to customer   experience and not solely focused on our own schedules and timetables.</p>
  <h2>3. Stop chasing platforms and build features</h2>
  <p>Freed up from targeting platforms, we could dedicate more time to   building features for the new site. For example, as we overhauled our   checkout system, we could focus on one UI/UX strategy without worrying   about device-specific builds. Moving forward, the development team will   be more feature-focused and efficient.</p>
  <img src="http://www.caotica.eu/wp-content/uploads/2012/02/ipad_shot001.jpg" alt="Responsive web site" title="Responsive web site" width="615" height="572" class="alignnone size-full wp-image-1419" />
  <h2>4. Everyone is QA</h2>
  <p>At a small company, everyone is busy and may not have time to walk   through the new version of the site to help find bugs or unintended   complications. But we encountered a nice consequence with our new   responsive design: everyone could test the site on their own time.</p>
  <p>If someone wanted to test or just check out the site in progress,   they could use their phones during their commutes, or their tablets – or   their TVs at home. Even better, this type of testing is likely closer   to how our members use the site.</p>
  <h2>5. Be consistent across native apps and the mobile web</h2>
  <p>Lot18 will release a native iPhone app soon. Like most native apps, it is designed for iPhone and feels natural.</p>
  <p>However, even the most dedicated app users will run into the mobile   site via email, Twitter, Facebook, etc. The responsive site provides a   consistency across the native and mobile web experiences, and reinforces   the overall brand experience.</p>
 <img src="http://www.caotica.eu/wp-content/uploads/2012/02/iphone001.jpg" alt="Responsive web site" title="Responsive web site" width="615" height="572" class="alignnone size-full wp-image-1420" />
  <h2>6. Explore new interactions</h2>
  <p>Leading up to the launch, we observed a new behaviour in people   previewing the site. Once they figured out that the site responded to   them, they started playing with it. Responsiveness adds dimension to the   experience and provides a fresh look as users move from one device to   another &#8211; or one device mode to another.</p>
  <p>What I saw was an emotional reaction that translated as, &#8220;This is fun.&#8221; This is always a good thing.</p>
  <h2>7. You’ll get reliable analytics</h2>
  <p>Finally, when comparing stats, it&#8217;s nice to know that users are   hitting the same code and interacting with the same content. We’ve also   gained new perspectives on how users behave, and have already seen   positive changes reflected in our metrics.<br />
    <br />
    The best thing about our recent launch is that, for us, there’s no longer a &#8216;real&#8217; <a href="http://Lot18.com" rel="nofollow">Lot18.com</a>. Instead there’s a Lot18 <em>experience</em>,   with any visitor – regardless of the device used – capturing a   particular facet. As a result, our development group is closer to the   business and can act almost like an extension of the customer-service   department, providing a better online-shopping experience – which can’t   be bad in the highly competitive ecommerce space.</p>
<h3  class="related_post_title">You might like the following posts</h3><ul class="related_post"><li><a href="http://www.caotica.eu/how-changing-a-button-increased-a-sites-annual-revenues-by-300-million/" title="How changing a button increased a site&#8217;s annual revenues by $300 million">How changing a button increased a site&#8217;s annual revenues by $300 million</a> (0)</li><li><a href="http://www.caotica.eu/lessons-from-mobile-web-design/" title="Lessons from mobile web design">Lessons from mobile web design</a> (0)</li><li><a href="http://www.caotica.eu/what-bach-has-to-do-with-modern-web-challenges/" title="What Bach has to do with modern Web challenges">What Bach has to do with modern Web challenges</a> (0)</li></ul>]]></content:encoded>
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		<title>Ideas how to create fluid content and design</title>
		<link>http://www.caotica.eu/ideas-how-to-create-fluid-content-and-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ideas-how-to-create-fluid-content-and-design</link>
		<comments>http://www.caotica.eu/ideas-how-to-create-fluid-content-and-design/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 08:00:35 +0000</pubDate>
		<dc:creator>Martin Palmet</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.caotica.eu/?p=1402</guid>
		<description><![CDATA[When editing critical papers during my undergrad, I was constantly mindful of backing up every claim I made in writing. Describing a protagonist as “yearning for a return to childhood” wasn’t enough to convince a professor unless I could refer to a passage where this was suggested.]]></description>
			<content:encoded><![CDATA[<p>The words and pictures depend on each other for completeness. Web   designers can employ the same complementary dependence of graphic and   text in their own work. It encourages a sense of belonging and can   create strong first impressions, which are often essential to effective   Web design. Because Web design is not confined to page-by-page display   as storybooks are, we&rsquo;ve got no excuse for neglecting <a href="http://www.alistapart.com/articles/storytelling/" target="_blank">Curt Cloninger&rsquo;s assertions</a> that a design &ldquo;has to somehow be relevant to the content, accurately   representing its purposes in the medium,&rdquo; and that &ldquo;the content has to   be useful to the site&rsquo;s audience.&rdquo;</p>
<p>This post <strong>explains four strategies</strong> for improving   fluidity of content and design, and we&rsquo;ll gauge the effectiveness with   which several websites use these strategies, taking special note of what   we can learn from Sendak&rsquo;s <em>Where the Wild Things Are</em>.</p>
<h3>With Graphics As Your Witness</h3>
<p>When editing critical papers during my undergrad, I was constantly   mindful of backing up every claim I made in writing. Describing a   protagonist as &ldquo;yearning for a return to childhood&rdquo; wasn&rsquo;t enough to   convince a professor unless I could refer to a passage where this was   suggested.</p>
<p>Though published way back in 1997, Jakob Nielsen&rsquo;s analysis in &ldquo;<a href="http://www.useit.com/alertbox/9710a.html">How Users Read the Web</a>&rdquo; still offers a storehouse of relevant advice about <strong>how users gauge legitimacy online</strong>.   He suggests that when businesses use promotional language online, they   create &ldquo;cognitive burdens&rdquo; on their users, slowing down their experience   with the website, triggering a filter by which they weigh fact against   fiction.</p>
<p>Instead, use design to complement or convey self-promotion, easing user skepticism from the get-go.</p>
<p><a href="http://www.makr.com/">Makr Carry Goods</a> effectively   &ldquo;backs up&rdquo; its content with graphics to convince users of the   &ldquo;news&rdquo;-worthiness of its work. In the example below, the visual   promotion of the products complements the text: without having to scroll   over the images, we see the products themselves as being the news.</p>
<p><a href="http://www.makr.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/makr1.jpg" alt="Mark Home" title="Mark Home" width="550" height="350" class="alignnone size-full wp-image-1403" /></a></p>
<p>Scrolling over the images on top reveals the textual &ldquo;news&rdquo;:</p>
<p><a href="http://www.makr.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/makr22.jpg" alt="Mark hover" title="Mark hover" width="550" height="350" class="alignnone size-full wp-image-1404" /></a></p>
<p>From there, users can carry on their visual journey through the Mark   Carry catalogue, enticed to read on by the persistent connection between   the product and the news section, a connection that compels users to   explore further.</p>
<p>Key to this graphic-textual connection is the visual quality of the   products themselves. Without the clean white presentation and   professional style, the visuals here might fail to suggest a connection   with the news. But the products have been presented to impress.</p>
<p>Without engaging visual confirmation, content will often fail to persuade.</p>
<p>Take <a href="http://markhobbs.net/">Mark Hobbs</a>&rsquo; professional website:</p>
<p><a href="http://markhobbs.net/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/hobbs.jpg" alt="Mark Hobbs" title="Mark Hobbs" width="550" height="350" class="alignnone size-full wp-image-1405" /></a></p>
<p>He claims that he&rsquo;s &ldquo;not normal.&rdquo; He&rsquo;s &ldquo;extraordinary… adaptable,   loyal, ambitious and an Eagle Scout,&rdquo; and he&rsquo;s &ldquo;like a sponge&rdquo; (among   other things). If he were getting points for descriptiveness, Hobbs   would take first place. But he&rsquo;s got no visual evidence of any of these   claims. No hint at this lack of normalcy.</p>
<p>Besides, as Nielsen&rsquo;s studies suggest, users generally dislike   &ldquo;marketese&rdquo;: writing that is boastful, self-promotional and full of   subjective claims. Then again, should claiming not to be normal be   considered a boast?</p>
<p>Mark&rsquo;s claims could have been justified by an impressive and   immediate visual display of his past work. Engaging users with the   strict facts of his expertise could have reinforced his textual claims.</p>
<p>Consider the home page of <a href="http://beta.rallyinteractive.com/">Rally Interactive</a>:</p>
<p><a href="http://beta.rallyinteractive.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/rally.jpg" alt="Let&#039;s Go Rally" title="Let&#039;s Go Rally" width="550" height="350" class="alignnone size-full wp-image-1406" /></a></p>
<p>It is &ldquo;here to help you build digital things.&rdquo; We know this because   of the two immediate examples of its work, presented in triangles that   recall other projects that required exceptional skill: the pyramids.</p>
<p>Rally&rsquo;s folio effectively demonstrates a strategy of fluid content   and design. The firm backs up its claim and provides users with an   immediately useful and positive association. The visual and verbal   prompts coalesce to convince users of Rally&rsquo;s expertise.</p>
<p>Going back to <em>Where the Wild Things Are</em>, if Sendak hadn&rsquo;t   included visuals of Max&rsquo;s misdoings, what sympathy could we gain for him   as his mother sends him up to bed? We can interpret his &ldquo;mischief&rdquo; any   way we choose, but Sendak&rsquo;s visual direction helps us gauge what kind of   protagonist (or antagonist) Max will be for the remainder of the   story. Verbal prompts simply wouldn&rsquo;t cut it.</p>
<p>Fluid content and design reduce the user&rsquo;s search time and, in this   case, justify the claims made textually. Users don&rsquo;t have the time or   willingness to hunker down and read, particularly when looking for a   service. Fluid content and design <strong>convince users of the truth of a claim</strong> before they even begin to question it.</p>
<h3>Tighten Up</h3>
<p>Once you&rsquo;ve eliminated any refutable claims, you might find your   content looking a bit sparse. In fact, you want it naked: easy to scan   and to the point.</p>
<p>Christine Anameier&rsquo;s article &ldquo;<a href="http://blog.braintraffic.com/2010/11/improving-your-content%E2%80%99s-signal-to-noise-ratio/" target="_blank">Improving Your Content&rsquo;s Signal-to-Noise Ratio</a>&rdquo;   points us in the right direction for creating tight content that isn&rsquo;t   afraid to depend on suggestive design to share the workload.  There will   always be information that the user cannot process visually. So, what   should you put in text?</p>
<p>Anameier suggests <strong>segmentation, prioritization and clear labeling</strong> to make the most of your content.</p>
<h4>Segmentation</h4>
<p>Segmentation entails sectioning content on the page according to audience or task.</p>
<p>The home page for <a href="http://jessicahische.is/awesome/" target="_blank">Jessica Hische</a>&rsquo;s design portfolio does this effectively:</p>
<p><a href="http://jessicahische.is/awesome/"><img src="http://media.smashingmagazine.com/wp-content/uploads/2011/11/jessica1.jpg" alt="Jessica Hische"></a></p>
<p>The home page targets the specific needs of users. Hische has divided   the links to her services according to what particular users will be   looking for, sparing us long descriptions of each service.</p>
<p>Hische also spares us a textual description of the quality of her   service, instead pairing tight layout of text with sprawling, confident   design. We can gather from the background a sense that she has clean   organization. The orange ribbon font &ldquo;welcomes&rdquo; us and puts us at ease   so that the text doesn&rsquo;t have to.</p>
<h4>Prioritization</h4>
<p>Prioritization, as Anameier says, requires that you &ldquo;understand your   audiences and their tasks, and decide what your website is trying to   do.&rdquo; Structure your website to reflect these tasks, removing any content   that strays from the path. Hische&rsquo;s home page demonstrates a   comprehension of her users&rsquo; purpose for visiting the website, and it   wastes no words.</p>
<p>Content and design fluidity entails deciding what should be explained   textually and what should be demonstrated graphically. Hische does not   verbally boast about her quality of service. The design does that for   her, conveying an array of positive attributes, from classic taste to   proficient organization.</p>
<p>Hische recognizes that the first priority of users is not whether   she&rsquo;s any good, but whether she offers what they need. Once that is   clarified, users will look into the quality. Keyword: <em>look</em>.</p>
<p>Creating those fluid user experiences in which content and design cohere requires, as Mark Boulton states in &ldquo;<a href="http://www.markboulton.co.uk/journal/comments/a-richer-canvas" target="_blank">A Richer Canvas</a>,&rdquo;   &ldquo;text that feels connected to the physical form in a binding manner   that should make it invisible.&rdquo; Anameier herself says that incorporating   &ldquo;specific and accurate link text, page titles and headings&rdquo; gives users   the luxury of perusing graphic elements on the page without being   disrupted by navigation obstacles.</p>
<h4>Labeling</h4>
<p>Labeling that is structured with the user&rsquo;s goals in mind will be   trim and to the point, &ldquo;invisible,&rdquo; as Boulton suggests, so that the   visual showcase enjoys some attention, too.</p>
<p>Tight content that follows Anameier&rsquo;s guidelines will visually   suggest your service&rsquo;s qualities and attributes strongly. The   description of the service itself will rely heavily on text, but what   sets your service apart from others can be conveyed visually. Creating   cohesive visual and textual discovery paths for users replicates that   same sense of control that users get from the storybook.</p>
<p><a href="http://www.doodlepad.co.za/">Doodle Pad</a> superbly utilizes segmentation, prioritization and clear labeling on its &ldquo;About&rdquo; page:</p>
<p><a href="http://www.doodlepad.co.za/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/doodle1.jpg" alt="Doodle Pad" title="Doodle Pad" width="550" height="350" class="alignnone size-full wp-image-1407" /></a></p>
<p>Carrying over the sketch-book theme to its visuals, Doodle Pad sets   down user goals with clarity, displaying information directed at clients   and creative professionals.</p>
<p>The labelling is clear and styled with familiar doodling motifs that   show the user where to look for what they need. Key questions are   answered, and the word count is not too shabby for a software concept.</p>
<p>Impressively, Doodle Pad connects the imagery and layout to the   overall concept without over-informing or weighing down users with   elaborate language. It gives us notebook-style notes for a notebook   concept: tight and user-friendly.</p>
<h3>Check The Narrative Voice</h3>t
<p>Curt Cloninger&rsquo;s article &ldquo;<a href="http://www.alistapart.com/articles/storytelling/" target="_blank">A Case for Web Storytelling</a>&rdquo; argues for narrative voice as being an essential consideration for Web designers who want to create engaging user experiences.</p>
<p>Designers are at a great advantage when it comes to synthesizing text   with graphics. We can create a rich narrative tone that convinces and   directs users. We are able to <strong>explore and experiment with the Web&rsquo;s possibilities</strong>, going beyond <em>Where the Wild Things Are</em> and celebrating non-linear narratives, incorporating several kinds of interactive media.</p>
<p>With Web design, narrative voice need not stay put in the text. It&rsquo;s   more flexible that in storybooks, and Cloninger encourages us to play   with that.</p>
<p>For instance, look at the layout for <a href="http://mailchimp.com/v5-2/" target="_blank">MailChimp 5.2</a>.   Toying with slogans that would look out of date on another Web page,   the designers evoke nostalgia with their use of background images, color   and typography, elements ripe with narrative potential:</p>
<p><a href="http://mailchimp.com/v5-2/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/mailchimp1.jpg" alt="Mailchimp Retro" title="Mailchimp Retro" width="550" height="350" class="alignnone size-full wp-image-1409" /></a></p>
<p>Viewers interpret the slogans the right way because of the text&rsquo;s   ironic connection to the design. The &ldquo;real people behind all those email   addresses,&rdquo; is a wink from the designers, because the viewers recognize   that the &ldquo;real people&rdquo; in the background don&rsquo;t look very &ldquo;real&rdquo; at all.</p>
<p>Users will commit to a fluid narrative online if the design fully   commits to the content. And as Cloninger says, using narrative voice   through Web design presents countless possibilities for exploration.</p>
<p>MailChimp explores one such possibility with its demo video, complete with more &ldquo;wholesome&rdquo; design and content:</p>
<p><a href="http://mailchimp.com/v5-2/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/mailchimp21.jpg" alt="Mailchimp Retro 2" title="Mailchimp Retro 2" width="550" height="350" class="alignnone size-full wp-image-1410" /></a></p>
<p>Users can expect to be led on this retro journey through the other   formats for narrative voice, as the video suggests with its old-school   film-reel introduction.</p>
<p>The narrative voice is so woven into the content and design that   MailChimp 5.2 could offer all kinds of 1950s-terrific claims and users   would be moved to follow along.</p>
<p>MailChimp 5.2 experiments with tailoring content and design to a   narrative voice, but it is effective because of its consistency. If it   hadn&rsquo;t committed to a particular narrative style, then the escapist   spell of this user experience would have been broken.</p>
<p><a href="http://greenteadesign.ca/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/greentea.jpg" alt="Greentea Design" title="Greentea Design" width="550" height="350" class="alignnone size-full wp-image-1411" /></a></p>
<p><a href="http://greenteadesign.ca/">Green Tea Design</a> has chosen a   watery, traditional Japanese-inspired design for its website. A geisha   shades herself with an umbrella, looking down meekly, making for a quiet   non-confrontational effect. But look at the aggressive text: &ldquo;We don&rsquo;t   design wimpy websites that get sand kicked in their face by the   competition.&rdquo; The text goes on the offence, but the design doesn&rsquo;t align   with or enhance the narrative voice.</p>
<p>Try this: choose one adjective with which you&rsquo;d like users to   describe your website. Affix a sticky note of this adjective to the top   of your monitor, and measure every sentence on your website against this   adjective. Ask yourself whether the content aligns with the adjective.   Now pour over your design and assess it by the same measure. <strong>We&rsquo;re looking for matching sensibilities.</strong> Does your content and design align with how you want users to feel about the website?</p>
<p>In <em>Where the Wild Things Are</em>, the narrative tone is the   anchor in Max&rsquo;s hectic journey. Consistent, calm and matter of fact,   even when Max is off dancing with the wild things, the voice elicits the   reader&rsquo;s trust as it sees the protagonist back to safety.</p>
<p>Readers settle into this consistency the way Max settles into his   boat for &ldquo;in and out of weeks / and almost over a year / to where the   wild things are,&rdquo; and again &ldquo;back over a year / and in and out of weeks /   and through a day.&rdquo; It steadies the commotion in Max&rsquo;s imagination.</p>
<p>Here, readers recognize the tension between the consistent content   and the disruptive visuals as the mark of a superbly imaginative   journey, where anything can happen, but where eventually everyone must   return home.</p>
<p>The narrative commits to this tension until the end, when Max gets   back to his room, where dinner is waiting for him, &ldquo;and it was still   hot.&rdquo;</p>
<p>As a children&rsquo;s storybook, <em>Where the Wild Things Are</em> doesn&rsquo;t   employ multiple forms of narrative expression. But it is an effective   example of the co-dependence of playful and experimental text and   visuals, in which the narrative voice incites chaos and calms the senses   at the same time.</p>
<p>One last example of a committed narrative voice:</p>
<p><a href="http://forefathersgroup.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/forefathers.jpg" alt="Forefathers" title="Forefathers" width="550" height="350" class="alignnone size-full wp-image-1412" /></a></p>
<p>Recalling Gold Rush-era drama and Victorian carnival sights with its effective design elements, <a href="http://forefathersgroup.com/">Forefathers</a> maintains an adventurous tone, employing text that is consistent, descriptively appropriate and authentic.</p>
<h3>Be Mindful Of The User Experience</h3>
<p>As Elizabeth McGuane and Randall Snare state in &ldquo;<a href="http://www.alistapart.com/articles/making-up-stories-perception-language-and-the-web/" target="_blank">Making Up Stories: Perception, Language and the Web</a>,&rdquo;   as Web users scan pages, they are &ldquo;filling in the gaps-making   inferences, whether they&rsquo;re based on past experience… or elaborate   associations drawn from our imaginations.&rdquo;</p>
<p>Trust the user to connect the graphics and text, and expect them to   want to. Cloninger says that &ldquo;the more power a user has to control the   narrative himself, the more a visitor will &lsquo;own&rsquo; that narrative.&rdquo;</p>
<p>Keep the descriptions visual. The acts of &ldquo;mischief&rdquo; in <em>Where the Wild Things Are</em> are graphic. The connection is made when both elements are harmonized   into one idea. The user will be willing to read the text and view the   corresponding image if both elements are compelling.</p>
<p>Looking at <a href="http://www.jonathanpatterson.com/" target="_blank">Jonathan Patterson</a>&rsquo;s   effective online portfolio, we can see he has maintained a fluidity of   content and design by basing the user&rsquo;s experience on the motif of   &ldquo;fresh meat&rdquo;:</p>
<p><a href="http://www.jonathanpatterson.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/patterson.jpg" alt="Jonathan Patterson" title="Jonathan Patterson" width="550" height="350" class="alignnone size-full wp-image-1413" /></a></p>
<p>Patterson&rsquo;s &ldquo;About&rdquo; page looks like a steakhouse menu. The text on   the first page hints at a description of a meal, while suggesting the   page&rsquo;s function. The website can be flipped through like a menu, giving   the user choice and control. The text is simple and linear, mirroring   the sequence of appetizer, main course and dessert in a restaurant menu.   Fluid text and design help Patterson to create a particular experience   with his portfolio.</p>
<p>Maurice Sendak employs similar tactics in <em>Where the Wild Things Are</em>,   encouraging readers to expand their gaze to match Max&rsquo;s ever-growing   visual landscape. As Max moves out of his room and onto the sea, the   content on the right-hand pages (otherwise bordered in thick white   space) creeps over gradually, thrusting more colors onto the facing   page. At one point, a sea monster appears on the left-hand page, which   was otherwise reserved for text and white space.</p>
<p>Here is the user experience at its most polished. The change comes   quietly, invisibly, but the reader is aware that something is different.   The protagonist&rsquo;s growth <strong>has been connected</strong> with the reader&rsquo;s experience of the narrative through the placement and cohesion of text and image.</p>
<p>Another polished example of fluidity in content and design can be found in an actual restaurant&rsquo;s website layout:</p>
<p><a href="http://www.dennys.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/dennys1.jpg" alt="Denny&#039;s Home" title="Denny&#039;s Home" width="550" height="350" class="alignnone size-full wp-image-1414" /></a></p>
<p>Yes, <a href="http://www.dennys.com/" target="_blank">Denny&rsquo;s</a>. Look familiar? Replicating the experience of perusing a Denny&rsquo;s menu, this layout shows how, in <a href="http://www.alistapart.com/articles/visual-decision-making/" target="_blank">Patrick Lynch&rsquo;s words</a>,   &ldquo;visual design and user research can work together to create better   user experiences on the Web: experiences that balance the practicalities   of navigation with aesthetic interfaces that delight the eye and the   brain.&rdquo;</p>
<p><a href="http://www.dennys.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/dennys2.jpg" alt="Denny&#039;s menu" title="Denny&#039;s menu" width="550" height="350" class="alignnone size-full wp-image-1415" /></a></p>
<p>The user controls the narrative here, with fluid navigation options   that maintain the menu-like aspect of the layout, and a pleasing visual   presentation that, as Lynch says, &ldquo;enhances usability.&rdquo; Filling in the   gaps between glancing over a Denny&rsquo;s menu and browsing the website,   users feel encouraged to control their experience.</p>
<h3>Conclusion</h3>
<p>Fluidity of content and design requires that you trust users to make   connections. By making the tone consistent, backing up your claims,   tightening the text and being sensitive to the user&rsquo;s experience, you   can be assured that users will draw the conclusions you want them to   draw. Designers of promotional Web projects can learn these lessons in   part from storybooks such as <em>Where the Wild Things Are</em>, which demonstrates the<strong> essential elements of user control and delight</strong>. Trust your inner child; it won&rsquo;t steer you wrong.</p><h3  class="related_post_title">You might like the following posts</h3><ul class="related_post"><li><a href="http://www.caotica.eu/7-points-how-to-build-responsive-website/" title="7 points how to build responsive website">7 points how to build responsive website</a> (0)</li><li><a href="http://www.caotica.eu/why-wait-for-the-opportunity-create-your-own/" title="Why wait for the opportunity? create your own!">Why wait for the opportunity? create your own!</a> (0)</li><li><a href="http://www.caotica.eu/how-job-seekers-can-use-todays-digital-market/" title="How job seekers can use today&#8217;s digital market">How job seekers can use today&#8217;s digital market</a> (0)</li></ul>]]></content:encoded>
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		<title>What Bach has to do with modern Web challenges</title>
		<link>http://www.caotica.eu/what-bach-has-to-do-with-modern-web-challenges/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-bach-has-to-do-with-modern-web-challenges</link>
		<comments>http://www.caotica.eu/what-bach-has-to-do-with-modern-web-challenges/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 07:30:54 +0000</pubDate>
		<dc:creator>Martin Palmet</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.caotica.eu/?p=1393</guid>
		<description><![CDATA[As technology evolves, so does the art and craft of Web design. New technology creates new challenges, which require new solutions. Often we’re working in uncharted territory, where the solutions demanded really are new. Other times, we’re faced with problems of a more universal nature, problems that have a history.]]></description>
			<content:encoded><![CDATA[<p>As technology evolves, so does the art and craft of Web design. New   technology creates new challenges, which require new solutions. Often   we&rsquo;re working in uncharted territory, where the solutions demanded   really are new. Other times, we&rsquo;re faced with problems of a more   universal nature, problems that have a history.</p>
<p>Given the limited history of Web design, we have to look beyond our   immediate domain for answers to the more challenging questions. We do   this all the time when we draw on the rich history of graphic design and   visual arts. But we&rsquo;re not limited to sibling disciplines. If we can   identify the abstractions and patterns that constitute our challenges,   we can look to any source for guidance. We can look to a seemingly   unrelated field, such as psychology or music. We can even look to an   episode from the early 18th century about Johann Sebastian Bach.</p>
<p>In this article <strong>we&rsquo;ll look at what Bach has to do with modern Web challenges</strong> — Particularly the challenge of designing for devices with diverse attributes and capabilities.</p>
<h3>Bach And &ldquo;The Well-Tempered Clavier&rdquo;</h3>
<p>In 1722, Bach put together a book of solo keyboard works intended as a   collection of educational pieces for young musicians. The book   contained 48 pieces — a prelude and fugue in every major and minor key.   Now a staple of the Western canon, it&rsquo;s regarded as one of the most   important works in the history of Western music. He named the book <em>The Well-Tempered Clavier</em>.</p>
<p>To appreciate the historical significance of the work, you have to   understand that in Bach&rsquo;s day the notion that one might play keyboard   music in all keys was unorthodox. It was a matter not of philosophy, but   of physics: a fixed-pitch keyboard instrument could be in tune only   with a selection of keys at a time. In the tuning systems of the era,   playing in tune in all 12 major keys was simply not possible.</p>
<p>While the laws of physics can be tough to bend, human perception moves fairly easily. The solution was to <strong>redefine what it meant to be &ldquo;in tune.&rdquo;</strong> By adjusting certain intervals so that they deviated just slightly from   perfect intonation, a tuning system was produced that allowed one to   play reasonably in tune in all keys. This practice of <strong>compromising granular qualities for the greater good of the system</strong> is called temperament.</p>
<p><a href="http://en.wikipedia.org/wiki/File:Bach_-_Well-Tempered_Clavier,_Book_I,_Prelude_I,_opening.png" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/well-tempered-clavier.png" alt="Well-Tempered Clavier, Book I, Prelude I" title="Well-Tempered Clavier, Book I, Prelude I" width="500" height="286" class="alignnone size-full wp-image-1394" /></a><br />
  <em>Opening measures of the first Prelude of Bach&rsquo;s Well-Tempered Clavier. (Image credit: <a href="http://en.wikipedia.org/wiki/File:Bach_-_Well-Tempered_Clavier,_Book_I,_Prelude_I,_opening.png">Wikipedia</a>)</em></p>
<p>The name of the alternative tuning system made famous by Bach and <em>The Well-Tempered Clavier</em> is, unsurprisingly, &ldquo;well temperament.&rdquo; Today, most intonation in   Western music is based on &ldquo;equal temperament.&rdquo; The methods are   different, but the goal is the same: <strong>to make each of the keys slightly imperfect so that all of the keys can be used</strong>. It&rsquo;s like utilitarianism for acoustics.</p>
<h3>What This Has To Do With UI Design</h3>
<p>Probably the most exciting development in Web design in the last few   years has been the shift to designing for multiple devices. It&rsquo;s no   longer just about how a website functions in two different browsers, but   about how it functions on various devices with completely different   characteristics: different screen sizes, different capabilities,   different use contexts, different interfaces.</p>
<p>Although responsive design and device-specific websites enable us to   tailor designs for diverse experiences, there will still be times when   we have to make <strong>universal decisions</strong> — and when we do, the metaphor of well temperament can be helpful.</p>
<p>The application of this concept to UI design is straightforward: in   order to deliver a good experience for a range of devices, we have to   allow for occasional imperfections in individual interfaces. We have to   make little compromises here and there to make sure that our design   travels well to other environments.</p>
<h4>Touch-First Design</h4>
<p>A common example of well temperament in action is the effect that touch interfaces have had on recent desktop website designs.</p>
<p>As a pointing device, a finger, being much larger than a mouse,   requires a larger touch target than what&rsquo;s required by a mouse cursor.   So, to ensure usability, interactive elements need to be bigger. As   interactive elements increase in size, other things need to increase in   size to maintain balance. This leads to an aesthetic characterized by   generous margins and padding.</p>
<p><a href="http://gmailblog.blogspot.com/2011/11/gmails-new-look.html/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/new-gmail-design.png" alt="New Gmail design" title="New Gmail design" width="500" height="355" class="alignnone size-full wp-image-1395" /></a><br />
  <em>The <a href="http://gmailblog.blogspot.com/2011/11/gmails-new-look.html">new Gmail design</a> has a lot of white space and extra padding on buttons and is very touch-friendly, even though it&rsquo;s a desktop design.</em></p>
<p>The rise in popularity of the iPad, which bridged the gap between   touch interfaces and desktop screen sizes, is what accelerated the   influence of touchscreens on desktop interface design. If you look at   recent redesigns of major products such as Gmail and Twitter or browse   CSS galleries, you&rsquo;ll see that design on the Web is starting to look a   little different. Things look more… plumpish. There&rsquo;s more white space,   buttons have more padding, things in general feel bigger. Of course,   other factors are at play, such as the steady increase in desktop screen   sizes.</p>
<p>What we end up with is a design that might afford too much space for a   mouse but an appropriate amount of space for a finger. We allow for a   slight deviation from the norm in one experience in order to better   support all possible experiences.</p>
<p>It&rsquo;s important to note that making a UI touch-friendly in this way   also results in a UI that might be more useable for mouse-and-desktop   users. A button that&rsquo;s easier to touch is often easier to click. By   erring in the direction of usability, we get the bonus of improved   performance of the design in its original desktop context.</p>
<p><a href="http://www.microsoft.com/presspass/imagegallery/images/products/windows/windows8/screenshot_startScreen_web.jpg" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/windows-8-metro-touch.jpg" alt="Microsoft Metro design in Windows 8" title="Microsoft Metro design in Windows 8" width="500" height="272" class="alignnone size-full wp-image-1396" /></a><br />
  <em>Microsoft&rsquo;s <a href="http://www.microsoft.com/presspass/imagegallery/images/products/windows/windows8/screenshot_startScreen_web.jpg" rel="wp-prettyPhoto[g1393]">Metro design</a> language is inspired by a touch-first approach to interaction design.</em></p>
<h4>Universal Design via Responsive Design</h4>
<p>Although much of the discussion on responsive design tends to focus   on techniques of responsiveness, responsiveness itself is never the   goal. It&rsquo;s a means to an end. The design responds <strong>in order to do something else</strong>.   That something else might be to supply different content, to serve   low-bandwidth images, or to adapt the layout for better presentation on   smaller screens. That something else might also be a goal of providing a   universal experience to a large number of different devices.</p>
<p>Riding the responsive design train to arrive at universal experience   design, we&rsquo;re likely to pass through some form of well temperament. A   great example of this — and an excellent example of responsive design in   general — is the Boston Globe&rsquo;s website.</p>
<p><a href="http://www.bostonglobe.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/boston-globe-homepage.jpg" alt="Boston Globe homepage" title="Boston Globe homepage" width="500" height="324" class="alignnone size-full wp-image-1397" /></a><br />
  <em>The <a href="http://www.bostonglobe.com/">Boston Globe</a> is a shining example of responsive design on a large-scale website.</em></p>
<p>This responsive strategy enabled a single design to adapt to any   device that a reader might use to read The Boston Globe (even the Apple   Newton!). But this wasn&rsquo;t just a feat of front-end engineering.   Accompanying the media queries and JavaScript wizardry was a simple <strong>malleable design that lent itself to adaptation</strong>.</p>
<p>This is a tempered design. While the minimalism might be purely   stylistic, I suspect that if it had been a desktop-only design, we&rsquo;d   have seen more gloss and embellishment. There would have been a longer   runway on which to perfect the experience for a single-use context. But   instead, the designers made little trade-offs to produce something that   could be transposed to all possible environments — something that could   play in all 12 keys.</p>
<h4>Mobile-First Design</h4>
<p>The preceding examples were concerned more with graphic design, but   the concept of temperament can be applied to product design, user   experience, information architecture — almost any other area of design.   Let&rsquo;s look at product design and the idea of designing for mobile first.</p>
<p>If you&rsquo;re designing for mobile first, then you&rsquo;re already working   with tempered design. By starting the design process with mobile and   building a product around the demanding constraints of the mobile   environment, you&rsquo;re obligated to focus on the most essential elements of   the product. As <a href="http://www.lukew.com/ff/entry.asp?933" target="_blank">Luke Wroblewski writes</a>:</p>
<blockquote>
  <p>So, when a team designs mobile first, the end result is an experience   focused on the key tasks users want to accomplish, without the   extraneous detours and general interface debris that litter today&rsquo;s   desktop-accessed websites. That&rsquo;s good [for the] user experience and   good for business.</p>
</blockquote>
<p>When these design decisions extend beyond the mobile experience to <strong>define the overall product</strong>,   then the design takes on a form of temperament. The latest redesign of   Twitter (i.e. &ldquo;New Twitter&rdquo; or &ldquo;New new Twitter&rdquo;) demonstrates some of   these principles.</p>
<p><a href="http://fly.twitter.com" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/new-twitter-design.jpg" alt="New Twitter design" title="New Twitter design" width="500" height="406" class="alignnone size-full wp-image-1398" /></a><br />
  <em><a href="http://fly.twitter.com">New Twitter</a> has a simplified design and a consistent experience across devices.</em></p>
<p>One of the objectives of the Twitter redesign was to give users a   consistent experience across computers and mobile phones. Achieving a   consistent look and feel is a UI challenge, but achieving a consistent   overall product experience is a deeper challenge. In both cases,   designing for mobile first puts us on the right path.</p>
<p>Something I found interesting about the Twitter redesign was the   influence that the mobile experience had on the product&rsquo;s overall   design. For example, aside from the tweet button, all of the actions   have been organized under four tabs: &ldquo;Home,&rdquo; &ldquo;Connect,&rdquo; &ldquo;Discover&rdquo; and   &ldquo;Me.&rdquo; It&rsquo;s a simplification that plays wonderfully on a small screen.   Four items fit perfectly in the tab bar.</p>
<p>On the desktop website, other features have been added, but the   simplicity established in the mobile version carries over. Although the   desktop version has plenty of room — both pixel-wise and figuratively —   for more complexity, the design is restrained, tempered, to ensure a   universal multi-device experience.</p>
<h3>Beware Of Wolves</h3>
<p>In the natural tuning systems that predated the standardization of   well and equal temperament, notes of the out-of-tune intervals that were   played simultaneously produced a harsh and howling sound. Musicians had   a great name for this: they called it a &ldquo;wolf.&rdquo;</p>
<p>Applying this idea to interface design, we can think of a wolf as a <strong>visual or interactive element designed for one experience that breaks down to some degree when transposed to another</strong>.   Think of the times you&rsquo;ve struggled to finger-tap a small link that was   made for a mouse cursor, or had to read tiny text on a mobile screen,   or, on a touch device, used an interface that relied on hover states.   Wolves in the UI.</p>
<p><a href="http://www.nytimes.com/services/mobile/index.html/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/nytimes-touch-wolf.png" alt="New York Times mobile touch targets" title="New York Times mobile touch targets" width="500" height="375" class="alignnone size-full wp-image-1399" /></a><br />
  <em>These article present links that are designed for interaction with a   mouse. When viewing on a touchscreen mobile device, their usability is   greatly impaired.</em></p>
<p><a href="http://nymag.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/nymag-dropdown-wolf.jpg" alt="New York Magazine dropdown menus" title="New York Magazine dropdown menus" width="500" height="360" class="alignnone size-full wp-image-1400" /></a><br />
  <em><a href="http://nymag.com/">New York Magazine</a> provides useful and well-designed drop-down navigation menus — but only if you&rsquo;re using a mouse.</em></p>
<h3>Closing Thoughts And Practical Tips</h3>
<p>Again, it&rsquo;s true that responsive design and device-specific   experiences can offer us a way around many of these problems. If we can   tune the size of a button to a particular environment, then we don&rsquo;t   have to accept blunt, across-the-board treatment. But the number of   devices we have to support will only increase, and customizing for every   possible scenario could quickly become unreasonable.</p>
<p>Even if we are able to provide perfectly tailored design at the   execution level, there is still value in thinking about tempered,   universally accessible design at the conceptual level.</p>
<p>Additionally, just because we can tailor design to particular   experiences doesn&rsquo;t mean that users will not carry expectations over   from one experience to another. The boundaries might blur whether we   like it or not.</p>
<h4>Tips and Things to Keep in Mind</h4>
<ul>
  <li><strong>Think responsively.</strong><br />
    Even if you&rsquo;re not implementing a full responsive design, simply   thinking in responsive terms goes a long way to achieving usable   universal design.</li>
  <li><strong>Think touch-first.</strong><br />
    A button sized for a fingertip will always work for a mouse cursor. But a   button sized for a mouse cursor will often be too small for a   fingertip. Designing for touch first ensures that your website or   application translates well to other contexts.</li>
  <li><strong>Think universally.</strong><br />
    &ldquo;Test early, test often&rdquo; the saying goes. In your design process, think   early and often about how your design will function on various devices.</li>
  <li><strong>Think mobile-first.</strong><br />
    Starting your design with mobile focuses you on what really matters to   your users. By maintaining focus on the essential features, achieving a   consistent experience across devices will be much easier.</li>
  <li><strong>Be careful</strong> with interaction behavior that is not   supported universally across interfaces. Hover states don&rsquo;t function the   same on touch devices. Touch gestures can&rsquo;t be performed with a mouse.   It doesn&rsquo;t mean we can&rsquo;t use these things, but we have to be aware of   their limitations.</li>
</ul>
<h3>In The End…</h3>
<p>Bach believed that people should be able to write and play in any key   they wish. He argued for it by writing beautiful music that compelled   the world to agree. <strong>He designed for the system he wanted.</strong></p>
<p>We want our users to have great experiences with our websites and   applications on any device they choose. We want our work to be as usable   and accessible as possible.</p><h3  class="related_post_title">You might like the following posts</h3><ul class="related_post"><li><a href="http://www.caotica.eu/7-points-how-to-build-responsive-website/" title="7 points how to build responsive website">7 points how to build responsive website</a> (0)</li><li><a href="http://www.caotica.eu/how-to-design-user-interfaces-for-business-web-applications/" title="How to design User Interfaces for Business Web Applications">How to design User Interfaces for Business Web Applications</a> (0)</li><li><a href="http://www.caotica.eu/10-ui-design-patterns-you-should-be-paying-attention-to/" title="10 UI design patterns you should be paying attention to">10 UI design patterns you should be paying attention to</a> (0)</li></ul>]]></content:encoded>
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		<title>How to deliver exceptional client service?</title>
		<link>http://www.caotica.eu/how-to-deliver-exceptional-client-service/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-deliver-exceptional-client-service</link>
		<comments>http://www.caotica.eu/how-to-deliver-exceptional-client-service/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 12:07:33 +0000</pubDate>
		<dc:creator>Martin Palmet</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.caotica.eu/?p=1387</guid>
		<description><![CDATA[Consider this scenario. You are hired to design and develop a new website for a retail client. The client loves the design, and the pages you develop use the latest in HTML5, CSS3 and responsive design, resulting in a website that works wonderfully across browsers and devices. The e-commerce features of the new website help the client significantly increase their online sales, and the entire project is delivered on time and on budget. Now, is this “exceptional” client service? I don’t think it is.]]></description>
			<content:encoded><![CDATA[<p>We often hear companies, including Web agencies, boast about how they   provide exceptional client service. But how do they define exceptional?</p>
<p>Consider this scenario. You are hired to design and develop a new   website for a retail client. The client loves the design, and the pages   you develop use the latest in HTML5, CSS3 and responsive design,   resulting in a website that works wonderfully across browsers and   devices. The e-commerce features of the new website help the client   significantly increase their online sales, and the entire project is   delivered on time and on budget. Now, is this &ldquo;exceptional&rdquo; client   service? I don&rsquo;t think it is.</p>
<p>When the client hired you, they <em>expected</em> that you would   design and develop a great website. They also expected it would be done   according to the timeline and budget set during the planning stages of   the project. As successful as this project may have been for both you   and the client, in the end, you did exactly what you were hired to do.   You did your job.</p>
<h3>Just Doing Your Job Vs. Delivering Exceptional Service</h3>
<p>Nothing is wrong with &ldquo;just doing your job.&rdquo; In many cases, that   alone is a tall order. So, while doing what you were hired to do is   nothing to be ashamed of, it is also not exceptional — nor will it set   you apart. There will always be other agencies or designers that will be   able to do the work as well as you can — and there will certainly be   someone willing to do it cheaper! The service you provide is how you can   truly differentiate yourself.</p>
<p>Exceptional client service is about going beyond what is   realistically expected of you. It is about surprising, and often   delighting, customers, turning them into enthusiastic referral sources   and lifelong clients who stick with you not only because you do great   work at a fair price, but because <strong>the value you bring to them goes far beyond just your products</strong>.</p>
<p>In this article, I&rsquo;ll detail a few of the ways that I have tried to   take my own client service to the next level and deliver a better   experience, starting with the most important aspect: the relationships   that you establish with the clients who hire you.</p>
<p><a href="http://www.flickr.com/photos/jdhancock/4303131832/"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/superhero.jpg" target="_blank" alt="superhero" title="superhero" width="500" height="333" class="alignnone size-full wp-image-1388" /></a><br />
  <em>There is a difference between doing what you were hired to do and delivering a superheroic level of service. (Image: <a href="http://www.flickr.com/photos/jdhancock/4303131832/">JD Hancock</a>)</em></p>
<h3>Creating Real Relationships</h3>
<p>Here&rsquo;s a quick exercise. Write down your five most important clients   (how you define &ldquo;important&rdquo; is up to you). Then, write down as many   things you know about those clients that have nothing to do with their   business or the work you have done for them. What are their hobbies or   passions? How many kids do they have? How old are those kids, and what   are their names? Where do they like to vacation? Things like that.</p>
<p>So, how long is your list? If you&rsquo;re like most people I speak with,   probably not very long at all. We learn everything we can about a   client&rsquo;s business, but we often fail to discover anything substantial   about our clients as people. <strong>If we do not engage with our clients in a real, personal way, then we are just another vendor</strong> — and vendors are easily replaceable with better cheaper options.   However, clients are much less likely to consider replacing people with   whom they have real relationships.</p>
<p>So, how do you start learning more about your clients? Simple: ask   them questions about themselves and their lives, not just about their   business.</p>
<h3>Asking Real Questions</h3>
<p>When I give this advice to others, it is often met with some   apprehension. Asking someone about their business goals is easy. Asking   them about their life outside of the office is harder. We often avoid   getting personal for fear of offending the person or saying the wrong   thing; but by being overly cautious, we miss the chance to create a real   relationship.</p>
<p>Whenever I get nervous about getting too personal with a client, I   remind myself of a story. A few years ago, I had the privilege to work   on the website for the <a href="http://www.torilynnfoundation.org">Tori Lynn Andreozzi Foundation</a>.   This non-profit foundation was named after a young girl who, walking   home from school one afternoon, was struck by a drunk driver. Tori   survived but was forever changed. Today, she is in a minimally conscious   state, unable to walk, speak or eat.</p>
<p>In one of my first meetings with this client, I sat down with the   head of the foundation, Tori&rsquo;s mother, Cathy. I began the conversation   simply by asking her, &ldquo;How is Tori doing today?&rdquo;</p>
<p>Cathy smiled and answered that Tori was doing well. We had our   meeting and discussed the website and the project. As we were wrapping   up, Cathy thanked me for asking her about Tori. She explained that so   many people avoid asking about her daughter, fearing the news would be   bad or that Cathy would be upset by the question. The truth is that,   even though Tori has bad days, Cathy always enjoys talking about her   daughter and was very happy to be asked about her. By asking Cathy how   her daughter was doing, I showed her that I cared about more than just   the project.</p>
<p><a href="http://www.torilynnfoundation.org/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/tori-lynn-screenshot.jpg" alt="tori-lynn-screenshot" title="tori-lynn-screenshot" width="500" height="354" class="alignnone size-full wp-image-1389" /></a><br />
  <em>The website for the Tori Lynn Andreozzi Foundation</em></p>
<p>Today, Cathy is one of my favorite people to speak with, and we begin   every conversation by asking how each other&rsquo;s children are doing. We   have much more than a great client-vendor relationship, all because <strong>I asked a real question, honestly cared about the answer, and created a real, human connection in the process</strong>. Had I been too afraid to ask that question, I might never have been able to build the relationship that I have now.</p>
<p>Don&rsquo;t be afraid to ask your clients real questions. If they don&rsquo;t   want to answer you, they won&rsquo;t. But for those who do (and you will find   that most, if not all, of your clients will be happy to have a real   conversation that has nothing to do with business), you will be well on   your way to building real relationships.</p>
<h3>Participate In More Than Just Projects</h3>
<p>Another way to build a relationship with a client that goes beyond   the project is to participate in their events. If the client runs a   non-profit organization, they might have fundraisers or similar events   that offer you an opportunity to support their cause and nurture the   relationship. Go to these events and participate. As a bonus, you will   also be helping a worthwhile cause.</p>
<p>Not all of your clients will have fundraising events, but they might   invite you to holiday parties and other gatherings. Take advantage of   these opportunities to <strong>interact with your clients outside of a normal business setting</strong>.   It will go a long way to reinforcing those real relationships that you   are trying to create and show that you are more than just another   vendor.</p>
<p>Similarly, consider inviting clients to some of your events to show   that you view them as more than just a source of business. When they   arrive, greet them warmly and enjoy their company, leaving business talk   for another day.</p>
<h3>Help Them With Services That You Do Not Provide</h3>
<p>Clients may hire you to design and develop a Web presence for them,   but in the course of the project you will often discover that they need   other services that you do not provide. By listening to their needs, you   might learn that they have issues with their payroll company or their   accountants or some other aspect of their business.</p>
<p>Look to your own business and the vendors you use. There may be a   service or company that you have had success with that you could   recommend. Also look to your other clients to see whether they offer   services that fit. If appropriate, set up a lunch meeting between you,   the client with the need and the client that might be able to fill that   need. Not only will you be taking two clients out for lunch, you will   hopefully be helping them both by making a valuable connection between   the two companies.</p>
<p>When a client can say, &ldquo;I hired this company to design our website   and they ended up helping us revamp our entire payroll system!&rdquo; you   position yourself as much more than just their &ldquo;Web team&rdquo; — you show   that <strong>you are a valued business resource and a trusted advisor</strong>.</p>
<h3>Pick Up The Phone</h3>
<p>Good communication is key to any relationship. Still, judging from   the number of clients I speak with who are unhappy with their current   Web team — not because they do a poor job, but because they are   unresponsive — quality communication is not always a given.</p>
<p>Regularly updating your clients by email is important, but also pick   up the phone every now and then, so that you become more than just that   distant person behind those electronic updates. By hearing your voice,   clients will feel more connected to you and the project. It also shows   them that <strong>you value them enough to take the time to make a personal call</strong>, and it gives you a chance to talk about something other than business.</p>
<p><a href="http://www.flickr.com/photos/opensourceway/4371000846/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/conversations-screenshot.jpg" alt="Conversation" title="Conversation" width="500" height="281" class="alignnone size-full wp-image-1390" /></a><br />
  <em>Regular phone calls allow you to have real conversations with   clients, communicating at a personal level that email and other   electronic updates do not allow for. (Image: <a href="http://www.flickr.com/photos/opensourceway/4371000846/">opensourceway</a>)</em></p>
<h3>Face The Bad Times Head On</h3>
<p>Have you ever had to share bad news with a client, but rather than   pick up the phone to discuss the issue, you waited and sent an email at   5:15 pm on a Friday? By doing this, you may have bought yourself a few   more days before having to face the client&rsquo;s worried questions, but you   also damage the relationship by hiding behind an email. It also means   that the client will read the bad news first thing on Monday morning;   definitely not a good start to their week, and definitely not the way to   treat a valued relationship.</p>
<p>Here&rsquo;s a secret: <strong>clients do not expect you to be perfect</strong>.   They do, however, expect you to be honest. When something goes wrong,   let them know quickly so that they are not blindsided by the issue later   on. And never deliver bad news by email. Picking up the phone to   discuss the news lets you reassure the client and answer any questions   they may have. An after-hours email certainly won&rsquo;t do that for them.</p>
<p>If the matter is handled correctly, the client will not remember that   something went wrong. They will remember that you were honest and kept   them apprised of the state of the project, even when it did not go   according to plan.</p>
<h3>Be Thankful And Show Appreciation</h3>
<p>When was the last time you thanked a client for working with you? How   did you do it? Did you send a basket of cookies or chocolate with a   generic &ldquo;thank you&rdquo; message, or did you do something more personal?</p>
<p>Too often, we fail to even thank our clients for their business. We   are so keen to finish a project and move on to the next one that we   forget to properly show our appreciation.</p>
<p>While a basket of sweets and a generic message is better than nothing, consider <strong>sending a personal, handwritten thank-you note</strong>.</p>
<p>Handwritten letters have become all but extinct these days. With the   rise of electronic communication such as email, social networks and text   messaging, so few people take the time and effort to actually write a   letter. The gesture of a personal letter will delight and surprise your   client, not only because you have thanked them, but because the way you   did so was personal, memorable and the perfect cap to a successful   project.</p>
<p><a href="http://www.flickr.com/photos/irrezolut/6081838156/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/02/thank-you.jpg" alt="Thank you!" title="Thank you!" width="500" height="345" class="alignnone size-full wp-image-1391" /></a><br />
  <em>A thankful, personal handwritten card is a great way to cap off a successful project. (Image: <a href="http://www.flickr.com/photos/irrezolut/6081838156/">irrezolut</a>)</em></p><h3  class="related_post_title">You might like the following posts</h3><ul class="related_post"><li><a href="http://www.caotica.eu/good-communication-is-the-engine-of-success/" title="Good communication is the engine of success">Good communication is the engine of success</a> (0)</li><li><a href="http://www.caotica.eu/why-writing-project-proposals-is-a-bad-idea/" title="Why writing Project Proposals is a bad idea?">Why writing Project Proposals is a bad idea?</a> (0)</li><li><a href="http://www.caotica.eu/how-to-promote-your-website-content/" title="How to promote your website content">How to promote your website content</a> (0)</li></ul>]]></content:encoded>
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		<title>Why wait for the opportunity? create your own!</title>
		<link>http://www.caotica.eu/why-wait-for-the-opportunity-create-your-own/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=why-wait-for-the-opportunity-create-your-own</link>
		<comments>http://www.caotica.eu/why-wait-for-the-opportunity-create-your-own/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 11:18:11 +0000</pubDate>
		<dc:creator>Martin Palmet</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.caotica.eu/?p=1377</guid>
		<description><![CDATA[As many people who work in a creative field like design and development may already know, sometimes our clients just do not understand what it is that we are trying to achieve. The boundaries that we are seeking to push are not ones they approve of for their project, so our creative ideas get backburnered until we can find an appropriate project as well as an agreeable client where you can flex these creative muscles freely. In fact, the standard business processes, especially the ones we allow ourselves to be strapped into, tend to work against us in this aspect.]]></description>
			<content:encoded><![CDATA[<p>As many people who work in a creative field like design and   development may already know, sometimes our clients just do not   understand what it is that we are trying to achieve. The boundaries that   we are seeking to push are not ones they approve of for their project,   so our creative ideas get backburnered until we can find an appropriate   project as well as an agreeable client where you can flex these creative   muscles freely. In fact, the standard business processes, especially   the ones we allow ourselves to be strapped into, tend to work against us   in this aspect.</p>
<p>Allow me to elaborate. For most creatives, the most genuine and   innovative ideas can often come without provocation. Which is   unfortunate, because that tends to relegate these ideas to one of two   categories. The personal project category that we get to whenever we   find the time to <strong>break away from our work plates</strong> to   snack on something different. Or to the professional project pool where   we wait on that client who will allow us the freedom to incorporate this   idea into their project. At other times, the ideas we have tend to be   in response to the client, their business or something they have laid   down — some sort of foundation — for us to build upon. These ideas are   somewhat prompted.</p>
<p><a href="http://www.flickr.com/photos/36417205@N08/5112547263/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/aces.jpg" alt="Aces" title="Aces" width="500" height="313" class="alignnone size-full wp-image-1378" /></a><br />
  <em>Don&rsquo;t just wait for the aces! Image by <a href="http://www.flickr.com/photos/36417205@N08/5112547263//">fitzsean</a></em></p>
<p>Now this is not to say that the prompted ideas are any less   potent or powerful than the ones that we arrived at alone, only that the   ones we get to by ourselves tend to be more imaginative and exciting in   our eyes as those are the ones we feel unencumbered by the clients   rules or specs. Which also means that they are the ones that we get to   work less on due to the fact that we have to pay the bills, and in most   cases, that means some kind of compromise on the part of the creative   mind. We can say that <strong>we think outside the box on every project</strong>,   but we have to admit that when a client comes to us, they have one or   two ideas in the bucket ready and those specs can be considered somewhat   of a box that we <em>must </em>work in.</p>
<h3>That Is Just How Business Works</h3>
<p>Now I know that there are some who are scratching their heads,   knowing that this is just the way how business works, and they are   confused at to what exactly we are asking them to consider. And yes, we   understand that this is the standard way by which this game is played.   Businesses have needs — they turn to other experts or specialists to   have these needs met. They explain exactly what it is they are looking   for, and the experts comply, delivering the experience that hopefully   surpasses the client&rsquo;s expectations. But <strong>what if we could change the standard rules</strong> of gameplay here on a much wider scale, affording this much freer   approach to any designer or developer who wished to truly work   unhindered.</p>
<p><a href="http://www.flickr.com/photos/35983665@N08/4216314732/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/think-outisde-the-box2.jpg" alt="Think outside of the box" title="Think outside of the box" width="500" height="354" class="alignnone size-full wp-image-1379" /></a><br />
  <em>Think outside the box! Image by <a href="http://www.flickr.com/photos/35983665@N08/4216314732/">west.m</a></em></p>
<p>Just a quick note: this article is not trying to say that working with <em>all </em>clients   is a dull, innovation adjacent venture, or even trying to say that you   will never have to work under these more standard rules of gameplay. But   we usually have ideas of our own — ideas that we would love to see   through <strong>without having to compromise or consult</strong> with a client or anyone else for that matter to approve what we are doing.</p>
<p>Think of it like the difference in a movie director working   independently on a film rather than working for a major studio. They   have much more freedom to make the film as they see fit, without any   interference from above. For a while this was an approach that not many   designers or developers have thought to not be feasible, but that is all   changing.</p>
<p>Thanks, by and large, to the avenues being created by and granted access to by the Web.</p>
<h3>The Game Changer</h3>
<p>Before now, and in some ways still, we have always had to take our   ideas to someone else in order to help us make them happen. We had to   reach beyond ourselves to find those with the means and know-hows to   reach further than we had access in order to get our idea out to the   masses and have it connect with the audience. Essentially, we had to   sell our idea to someone else in order to get distribution and   manufacturing. However, the Web is granting creatives the chances to   write their own opportunities, and <strong>make things happen</strong> for themselves, without having to depend on someone else.</p>
<p>Understanding that the term &ldquo;sellout&rdquo; tends to carry negative   connotations, but what I mean is that we have to pitch the idea and   someone has to buy in order for it to happen. When they buy, that tends   to put them in the controlling seat. They hold the final say over the   outcome of the project, or even where the project ends up. For some   creatives, that compromise alone can take a lot of the fun and   excitement out of the equation. But without those buyers, the project   would tend to remain an unrealized effort. So there has been an   underlying coercion for creatives to <strong>play the game and compromise their ideas</strong> when necessary in order to connect with the masses.</p>
<p><a href="http://www.flickr.com/photos/49879584@N00/4323862715/in/photostream/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/strategic-game.jpg" alt="Strategic game" title="Strategic game" width="500" height="498" class="alignnone size-full wp-image-1380" /></a><br />
  <em>Plan your game – several moves ahead. Image by <a href="http://www.flickr.com/photos/49879584@N00/4323862715/in/photostream/">DoubleM2</a></em></p>
<p>Enter the Web, and services like <a href="http://www.kickstarter.com/">Kickstarter</a>,   communities like YouTube and Vimeo, and suddenly the middle men that we   needed to make our innovative ideas a reality, are not as much of a   necessity as they once were. There is a great article by <a href="http://thinkvitamin.com/design/the-game-just-completely-changed/">Ryan Carson</a> that highlighted two examples of just <em>how</em> those in creative fields who are no longer waiting for opportunity to   knock, instead create those opportunities for themselves. And in these   cases, what remains important is that they remain the ones calling the   shots.</p>
<p>Now I know there are those who think that this is approach is a   complete waste of time. However, already today there are creatives who   are just as equally excited about this evolved approach which allows   them to completely <a href="http://www.kickstarter.com/projects/30453381/the-shape-of-design">take the reigns of their creative projects</a>.   So below we have taken a look at both the benefits offered and   challenges posed by this new gameplay structure to help better see what   exactly this approach means and entails.</p>
<h3>The Benefits</h3>
<p>First, we are going to <strong>look at the pros to taking charge of our creations </strong>and   marching forward with them on our own as the masters of our own   destiny. If you are one of those who is on the fence about this whole   issue, or even if you are standing firmly against it, perhaps this   section will have you rethinking things and getting you to come down on   the side for it.</p>
<h4>Shot-Caller</h4>
<p>This has already been mentioned in the article; however, given its   weight, it deserves a deeper examination of just what makes it so   important. For most of us in the design and development fields, we have   had to work with a client whose lack of understanding of the field can   negatively impact the resulting project once their uncompromising input   has been implemented. This can hugely effect our resulting takeaway and   perspective with which we begin to view our chosen fields. Especially,   if we find project after project that comes with compromise after   compromise. This can effectively end up sapping our excitement and   stifling our creative energy.</p>
<p><a href="http://www.flickr.com/photos/32066106@N06/4789352849/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/Defining-targets-differently.jpg" alt="Defining targets differently" title="Defining targets differently" width="500" height="299" class="alignnone size-full wp-image-1381" /></a><br />
  <em>You&rsquo;re your own boss and choose your own target. Image by <a href="http://www.flickr.com/photos/32066106@N06/4789352849/">HikingArtist.com</a></em></p>
<p>Another side effect these compromises can have is that we end up   having to lose some truly innovative element of the project because of   the client&rsquo;s wishes, and our work can somewhat reflect a staleness on   our parts as a result. When users see the final design and interact with   it, they only see the compromised end result. They <strong>do not see the processes or the decisions and conditions</strong> that ultimately led to a creation that could essentially be much less   than its potential. And it is this end result that is looked upon as the   limits of our abilities. Client&rsquo;s input is useful and necessary, but   sometimes it&rsquo;s not exactly what is best for our users. And yes, design   is not art, but a medium for delivering messages across, but as   designers we are often quite restricted by the decisions made for us,   not with us.</p>
<p>But when we are the one who is calling all of the shots, our creative   energy can flow freely, and our imaginations are subject to no one&rsquo;s   approval or standards. And there are those who would say that using a   service like Kickstarter, where you outline a project and potential   investors commit to contributions to fund your creative venture, does   not put you in the driver&rsquo;s seat per se, as you are still having to   &ldquo;sell&rdquo; your idea. However, the big difference is that the sponsors and   investors you get via Kickstarter do not expect to be able to provide   some kind of creative input. You are the one in control.</p>
<p>This also means that <strong>you are the one in control of the timeline</strong> for when and if the project sees the light of day. This can be key, as   there are times in the design and development fields when those elements   are out of our hands and they end up derailing the project far from its   potential or intended destinations. There are times when we work <em>so</em> hard on a project and have put <em>so</em> much into it until we have molded it to what we feel is perfection,   only to turn it over and have it altered or never see the light of day.   Consequently, there are times when we feel (for whatever reason) that a   project just will not come together and should be abandoned, but we   can&rsquo;t drop it, so the end result is a sub-par product that nobody is   actually happy with. In this field of play, those calls are all ours.</p>
<p><strong>In Short:</strong></p>
<ul>
  <li>You have to deal with less compromises that sap your enthusiasm and excitement for both the project and your field.</li>
  <li>Your reputation does not suffer from compromises the client forced us to make.</li>
  <li>You do not have to worry about outside interference, our imagination is not subject to approval.</li>
  <li>Your project outcome is completely in your hands, and <em>your</em> hands alone.</li>
</ul>
<h4>Time and Money Saver</h4>
<p>It may seem like somewhat of a contradiction that this approach could   actually save time and money, but when you look at the first example of   designer <a href="http://work.frankchimero.com/">Frank Chimero</a> and   his design book that he now can completely finance via Kickstarter, you   can see how this approach can do just that. More often than not, in   order to get a book published and distributed within what is commonly   seen as the mainstream, you would first have to spend weeks, possibly   months, writing and rewriting both the outline for the book and the book   proposal (not to mention the numerous e-mails, phone calls and meetings   with possible publishers). All of which is done without any guarantee   of being published and distributed.</p>
<p><a href="http://www.kickstarter.com/projects/30453381/the-shape-of-design" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/kickstarter.jpg" alt="Kickstarter" title="Kickstarter" width="500" height="340" class="alignnone size-full wp-image-1382" /></a><br />
  <em><a href="http://www.kickstarter.com/projects/30453381/the-shape-of-design">Frank Chimero&rsquo;s project</a> &ldquo;The Shape of Design&rdquo; on Kickstarter.</em></p>
<p>In the end, all of the time that is taken to write up these proposals   and outlines for the books take away from the time we spend on billable   work. And in some cases, the entire book or some parts of it must first   be written before we are able to get any interest from publishers or   distributors. So that time has to be accounted for as well. But <strong>by harnessing the Web and social media</strong>,   we can now find the means to publish and distribute the book on our own   — without consuming much time and often the costly process of seeking   out and involving the proverbial middle men in the project. For   instance, Smashing Magazine <a href="https://shop.smashingmagazine.com/smashingbook-dispatcher.php?d=smashing-book-2">produces printed books independently</a>, without the middle man, and so can you.</p>
<p>This is a big step forward, and helps to connect the potential   investors directly to the creative individuals, without the compromised   hands of the mainstream middle men getting into the project, which   simply feels more conducive to innovation. Compromised decisions can end   up hurting the project&rsquo;s potential. This can also mean that we will end   up with less forced input which can lead to time consuming revision   after time consuming revision which could end up compromising the   overall impact of the message. Which might further translate into lost   sales. Therefore, we can see <em>huge</em> savings in both time and costs by opting for this new paradigm.</p>
<p><strong>In Short:</strong></p>
<ul>
  <li>We can save a lot of time, which tends to equal money, in both the initial and final project stages via this route.</li>
  <li>Taps potential investors directly into the source of ideas, without any agendas or middle men getting in the way.</li>
</ul>
<h4>Smoother Sailing in the Client Pool</h4>
<p>Now, one possible benefit that we could see spring forth from this   approach is the higher chances of landing dream clients. This may seem a   bit far fetched, but if there were more designers and developers   writing their own opportunities and launching their own projects then   that is going to create interest in the client pool, right? Essentially,   going the route, you can effectively choose between working on a   client&rsquo;s project or creating your own which you could put in your   portfolio or even gain some exposure with and consequently connect with   some potential clients.</p>
<p>Besides, since you are engaging your heart and soul into your   project, you are more likely to produce a remarkable product — a product   that will help you gain new insights, learn new creative fields and   leave a mark in the design community. You can also create a   well-respected name for yourself. And it&rsquo;s certainly worth trying.</p>
<h4>Profit-Sharing</h4>
<p>One of the biggest problems that anyone working in any creative field faces, is <strong>the undervaluing of their time and talents</strong>.   This can come either in the guise of those who simply do not see the   value of what we do, or in the form of those who capitalize on our   creativity without having contributed to the creative process in any   way. Whatever form it may take, it means that someone is profiting off   of <em>your</em> creativity.</p>
<p>Now, there are cases when there is a service attached to it that we   could not handle ourselves. Back in the day, distribution was one of the   main incentives that creative persons had to aligning themselves with   this model in which they create the product, and do not get to see the   majority of the profits from the project. Designers and developers have   been signing on with company that provided them with the space and tools   they need to do the work for years because of the sheer cost it saves   them. Only to sacrifice shares of the profits from their work, not to   mention the ability to do the work that they necessarily want the way   they want it. But again, this is not the only paradigm on the market   anymore.</p>
<p>You want to organize a design conference and sell tickets for it? <a href="http://www.amiando.com/">There</a> <a href="http://www.eventbrite.com/">are</a> <a href="http://www.eventwax.com/">services</a> for you. You&rsquo;d like to build up a shop from ground up? Again, <a href="http://www.magentocommerce.com/">there</a> <a href="http://www.shopify.com">are</a> <a href="http://bigcartel.com/">tools</a> for you. You don&rsquo;t have to rely on anybody, but instead you can just   put together everything you need and leverage the potential of social   media to back up your projects.</p>
<p><a href="http://www.natashawescoat.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/natasha.jpg" alt="Natashawescoat.com" title="Natashawescoat.com" width="500" height="310" class="alignnone size-full wp-image-1383" /></a><br />
  <em><a href="http://www.natashawescoat.com/">Natasha Westcoat</a> creates live online paintings. She saves herself the percentages that   galleries, art dealers and online intermediaries, might charge if she   sold the work through them.</em></p>
<p>With no middle men to have to share the profits with, this new   approach can also allow us to get the bulk of the revenues generated   from the projects that we have created. In the example provided in   Ryan&rsquo;s article, <a href="http://www.natashawescoat.com/">Natasha Westcoat</a>&rsquo;s   live online paintings, not only does she save herself the time and   effort of seeking a gallery show to find buyers, she saves herself the   percentages that galleries, art dealers and online intermediaries, might   charge if she sold the work through them. Here, she controls the   profits. So it is exciting to see that the old profit share piggyback   model is not the only path in which designers and developers find   themselves in these days given the reach and access afforded to them by   the Web.</p>
<p><strong>In Short:</strong></p>
<ul>
  <li>With this new model, the person who is generating and creating the   idea is the one who will reap the majority of the rewards from their   work, as it should be.</li>
  <li>No longer do we have to share the majority of our profits with those   who offer us services that help spread the word — not create it.</li>
  <li>With the middle men gone, the revenues can be more evenly and fairly distributed.</li>
</ul>
<h3>The Challenges</h3>
<p>Anyone who is seriously considering taking on the &ldquo;independent&rdquo;   route, needs to understand that there might be some challenges in the   road ahead. These are serious considerations that should be made before   moving forward.</p>
<h4>Weight of the World</h4>
<p>Most of the time that we take on a project, there are going to be   some elements of that cause us some bit of stress. Be it the timeline,   those we are working with or compromises made. But we tend to be   somewhat compartmentalized in the project and therefore our stress   levels tend to be as well. If there is stress involved in the project,   we can bet that we are only experiencing a fraction of that stress   through the buffers provided by the numerous rungs in the ladder above   us. Also, because we are usually stacked somewhere in a hierarchy, the   instigators of the stress are somewhat abstracts to us. For example, if   we are working with a big company, we tend to not have to interact with   the client or public directly, it is done through a series of   intermediaries. So when they are upset, we get hints of that, but not   necessarily the brunt of it.</p>
<p><a href="http://www.caotica.eu/wp-content/uploads/2012/01/A-pints-a-pound-the-world-around.jpg" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/A-pints-a-pound-the-world-around.jpg" alt="A pints a pound the world around" title="A pints a pound the world around" width="500" height="500" class="alignnone size-full wp-image-1384" /></a><br />
  <em>No matter where, the burden is the same. Image by <a href="http://www.flickr.com/photos/sporkwrapper/250163954/">Kristian Bjornard</a></em></p>
<p>This is not the case when we are stepping up as the masters of   our projects. We have no buffers or barriers which allow us to   compartmentalize any of it. We are baring the full weight of this world   on our shoulders, and are not shielded from the reactions of the public.   It all rests on us. Every cog in the process, from creation to   marketing, from production to distribution is our responsibility. Either   we have to handle it ourselves, or we have to find the right people to   put into those roles to ensure that it all goes smoothly and according   to plan. If it doesn&rsquo;t, the blame will fall on you and your reputation —   no one else&rsquo;s. Also, we need to makke certain decisions that we don&rsquo;t   necessarily know much about: e.g. if you decide to print a book, what   about fulfillment and support?</p>
<p>This can admittedly be a terrifying step to take, especially when you   have never worked through all aspects of the project process before. If   you are not strong in marketing, or have never actually overseen the   production step by step, doing these tasks for the first time can seem   overwhelming. And it is easy to see why many would rather play it safer   instead of working on a more demanding and involved approach. For many   of us, no benefit is enough to willingly accept the entire weight of the   project on our shoulders.</p>
<p><strong>In Short:</strong></p>
<ul>
  <li>If you pick the &ldquo;independent&rdquo; route, you are responsible for   everything, and you alone will own each of the project&rsquo;s successes and   failures.</li>
  <li>No matter where your strengths are lacking, you have to find ways to   fill those gaps and pick up that slack to ensure the project succeeds.</li>
  <li>You have no buffers to the reactions and fallouts from the project — you have to deal with it all directly.</li>
</ul>
<h4>Confidence Factor</h4>
<p>Another consideration that must be understood is that you are not   selling the idea alone, you are also promoting yourself. Which is where   confidence comes into play pretty heavily. It is easy to have faith in   an idea and be able to get others to sign on and ascribe to that idea   through the confidence that you are reflecting in it. However, when you   are the head of the pyramid, it is not just faith in the idea that all   parties involved need, everybody needs to have faith in the main person   behind it.</p>
<p>That faith in oneself is harder to project with enough confidence to   necessarily have others clamoring at your heels wanting to throw in on   the proverbial backing bandwagon. And given that many of us might not be   used to having to promote ourselves and effectively market ourselves in   order to make a project happen, this could be a necessary adjustment.   It is one thing to effectively market ourselves into a job, where we are   pitted against other individuals, but in this case, we are marketing   ourselves against an entire, well, market. It is not just about the   idea, but about <strong>our ability to make it real</strong>. Whereas now we are competing with what can be seen as more financially stable companies, not just the ideas they are pitching.</p>
<p>As part of a company, when we go forth with an idea, there is a   reputation behind us, more than just our own. When we do it alone — not   so much. So once again it is easy to understand how this could act as a   deterrent. On the other side, it might as well be an area that not   deters you, but vividly alerts you to something that you are going to   need to work on before you move ahead.</p>
<p><strong>In Short:</strong></p>
<ul>
  <li>It is not just the idea under scrutiny, but your ability to make it happen as well.</li>
  <li>You must be able to effectively position and market yourself and your project against the rest of the market.</li>
  <li>You do not have any other reputation backing the project other than your own.</li>
</ul>
<h4>No End in Sight</h4>
<p>Finally, you must consider that if you are going to try and create   your own opportunities and run with them, you will be running for a   long, long time. When you are the one spearheading the entire project,   and overseeing all facets of the process, there is no end of the line   where you just get to hand it over and then move on to the next project.   You <strong>have to stick with this project and ride it out</strong> for the entire reach and life of the project. No matter where it leads,   you have signed on to following, and that could prove to be a very long   haul indeed. Somewhere, that road could potentially keep going, always   requiring some level of dedication, if not participation, on your part.</p>
<p><a href="http://www.flickr.com/photos/netogonzalez/4476962563/in/photostream/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/Can-you-picture-wht-will-be-the-end.jpg" alt="Can you picture what will be the end" title="Can you picture what will be the end" width="500" height="380" class="alignnone size-full wp-image-1385" /></a><br />
  <em>Can you picture the end? Image by <a href="http://www.flickr.com/photos/netogonzalez/4476962563/in/photostream/">N3T1O</a></em></p>
<p>This could effectively undo any of the time saved benefit that   got you looking favorably at this idea in the first place. So you have   to look reasonably at the long term time investments and consider how   much time the project could require to completely <strong>determine if the project will be worthwhile to pursue</strong>.   Keep in mind that the project will eventually endure beyond their   initial projected commitments, althought the exact details depend on the   project itself. And it would be better to realize this before beginning   and getting others to commit, so that the project does not fall short   of its potential because you actually underestimated your own project.</p>
<p><strong>In Short:</strong></p>
<ul>
  <li>You may have to be willing to commit to it for however long the project survives to maintain its integrity.</li>
  <li>There is no point at which you should be expecting to be able to   just cut and run from the project without seeing it through to the   absolute end.</li>
</ul>
<h3>In the End</h3>
<p>Doing things on your own is risky but worthwhile. There is certainly   some merit to creating your own opportunities. The tools are available;   the medium for connecting with friends, colleagues and like-minded   people is available; and you can freely explore your creativity and   skills using both of them. I honestly believe that this new culture we   observe today might change the rules of the game and I anxiously wait to   see what interesting new developments spring up as a result. Please   share your opinion in the comments section below.</p><h3  class="related_post_title">You might like the following posts</h3><ul class="related_post"><li><a href="http://www.caotica.eu/feedback-is-key-to-keeping-clients-happy/" title="Feedback is key to keeping clients happy">Feedback is key to keeping clients happy</a> (0)</li><li><a href="http://www.caotica.eu/understand-how-freelancers-design-their-prices/" title="How freelancers design their prices?">How freelancers design their prices?</a> (0)</li><li><a href="http://www.caotica.eu/strategy-or-creativity-what-do-people-really-want/" title="Strategy or creativity: what do people really want?">Strategy or creativity: what do people really want?</a> (0)</li></ul>]]></content:encoded>
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		<title>How to design User Interfaces for Business Web Applications</title>
		<link>http://www.caotica.eu/how-to-design-user-interfaces-for-business-web-applications/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-design-user-interfaces-for-business-web-applications</link>
		<comments>http://www.caotica.eu/how-to-design-user-interfaces-for-business-web-applications/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 07:00:52 +0000</pubDate>
		<dc:creator>Martin Palmet</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.caotica.eu/?p=1357</guid>
		<description><![CDATA[Business Web application design is too often   neglected. I see a lot of applications that don't meet the needs of  either businesses or users and thus contribute to a loss of profit and   poor user experience. It even happens that designers are not involved in  the process of creating applications at all, putting all of the  responsibility on the shoulders of developers.]]></description>
			<content:encoded><![CDATA[<p><strong>Business Web application design</strong> is too often   neglected. I see a lot of applications that don&rsquo;t meet the needs of   either businesses or users and thus contribute to a loss of profit and   poor user experience. It even happens that designers are not involved in   the process of creating applications at all, putting all of the   responsibility on the shoulders of developers.</p>
<p>This is a tough task for developers, who may have plenty of back-end   and front-end development experience but limited knowledge of design.   This results in unsatisfied customers, frustrated users and failed   projects.</p>
<p>So, we will cover the basics of user interface design for business   Web applications. While one could apply many approaches, techniques and   principles to UI design in general, our focus here will be on <em>business</em> Web applications.</p>
<h3>Websites vs. Web Applications</h3>
<p>Confusing Web applications and websites is easy, as is confusing user   interface design and website design. But they are different both in   essence and in so many other ways, which we&rsquo;ll explore in this article.</p>
<p>A website is a collection of pages consisting mostly of static   content, images and video, with limited interactive functionality (i.e.   except for the contact form and search functionality). <strong>The primary role of a website is to inform</strong>. Some websites use content management systems to render dynamic content, but their nature is still informational.</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/01/website-webapp.jpg" alt="Website vs. web application" title="Website vs. web application" width="500" height="299" class="alignnone size-full wp-image-1359" /><br />
  <em>CampaignMonitor is powerful email marketing software, while Jeff   Sarimento&rsquo;s website is intended to inform readers about his life and   work.</em></p>
<p>Web applications, on the other hand, are <strong>dynamic, interactive systems</strong> that help businesses perform business critical tasks and that increase   and measure their productivity. Thus, the primary role of a Web   application is to perform a function that serves the user&rsquo;s tasks and   according to defined business rules.</p>
<p>Web applications require a higher level of involvement and knowledge   of the system on the part of the user. They don&rsquo;t just stumble upon the   application, do their work and bounce off. They use it as a tool to   perform critical business tasks in their daily work. In the end, they   cannot easily discontinue using the application and switch to another if   they don&rsquo;t like how it&rsquo;s working, as is the case with websites.</p>
<h4>Different Types of Web Applications</h4>
<p>Business applications range in type from invoicing for freelancers to   content management systems to document management systems to banking   and financial systems.</p>
<p>We can distinguish between <strong>open and closed applications</strong>.   Open systems are online applications that are easily accessible to   anyone who opens an account. Users can access such applications via the   Web and can open an account for free or by paying a fee. Closed systems   (or line-of-business applications) are usually not accessible outside   the company that uses it, and they can be considered &ldquo;offline&rdquo;   applications (though many systems expose their functionality to business   partners via either services or specialized interfaces). Such systems   usually run on the company&rsquo;s local network and are available only to   employees.</p>
<p>I don&rsquo;t know who coined it, but one term I like especially is <strong>weblication</strong>,   which describes what a Web application is in general. This doesn&rsquo;t   mean, though that a Web application is a half-website half-application   hybrid. It is far more complex that that.</p>
<h3>First, Know Your Users</h3>
<p>You&rsquo;ve probably heard this a thousand times, and for good reason. A   successful user interface focuses on users and their tasks. This is key,   and too many developers have failed to create a good user experience.   As Steve Krug said, &ldquo;Developers like complexity; they enjoy discovering   how something works.&rdquo;</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/01/users1.jpg" alt="Users" title="Users" width="500" height="352" class="alignnone size-full wp-image-1360" /></p>
<p>When identifying your users, keep in mind that <a href="http://52weeksofux.com/post/385981879/you-are-not-your-user">clients are not users, and you are not a user</a>.   Although a client&rsquo;s management team will usually be interested in the   project and try to influence decisions, remember that they won&rsquo;t be   sitting in front of the computer several hours a day (unless the   application is specifically for them).</p>
<h4>How to Identify Users?</h4>
<p>Identifying users can be done using several techniques, such as user   interviews, business stakeholder interviews and the &ldquo;shadowing&rdquo; method   of observation. Interviews can give you answers to questions about the   users&rsquo; knowledge of the system and computers in general, while shadowing   can yield more detailed information about how users perform tasks and   what errors they make. The method is called shadowing because the   observer is like a shadow, watching and noting the steps a user takes.</p>
<p>If you don&rsquo;t have access to real users—either because you don&rsquo;t have   permission or are designing for open application—you can use personas, a   tool to help identify users. Personas are a representation of real   users, including their habits, goals and motivation. Because certain   information about users is often identified through business analysis,   you can make use of it to create personas. If you are not familiar with   the tool, <a href="http://carsonified.com/blog/design/how-to-understand-your-users-with-personas/">a comic by Brad Colbow</a> will help.</p>
<p><a href="http://carsonified.com/blog/design/how-to-understand-your-users-with-personas/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/personas.jpg" alt="Personas" title="Personas" width="469" height="203" class="alignnone size-full wp-image-1361" /></a></p>
<p><a href="http://www.usability.gov/analyze/analysis.html">Task analysis</a> helps identify what tasks users perform in their jobs, how they do   them, how long they take and what errors they make. Sometimes clients   will be using an old version of the application that you are designing   to replace. Make use of that old system and watch how users use it.   Understanding their tasks and challenges will be easier that way.</p>
<p>Regardless of who your users are, one thing is certain: in most cases, you will have to consider both <strong>novices and experts</strong>.   Novice users should be enabled to learn as fast as possible, while   expert users should be enabled to perform their tasks extremely   efficiently. This may mean creating separate interfaces. But in many   cases you will be able to accommodate both types of users in the same   interface through various techniques, such as progressive disclosure.</p>
<p>Such research is usually done by business analysts. But if no one   else is responsible for it, you should do it. Once you have the   necessary information, you can begin with design.</p>
<h3>Design Process</h3>
<p>You can follow one of any number of processes in designing the user   interface. You might already have one. However, I would suggest that you   consider the Agile approach. Why, you ask? Well, because for users (and   clients), the user interface is the product. The bottom line is that   they don&rsquo;t care about your sketches or about fantastic back ends or   powerful servers. All they want to see is the user interface.</p>
<p>So, how does Agile help? It helps through its key principle: the   iterative approach. Each iteration consists of all of the phases defined   by your process. This means that at the end of the first iteration, you   will have a product that can be tested, a prototype.</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/01/process.jpg" alt="UI work process" title="UI work process" width="500" height="364" class="alignnone size-full wp-image-1362" /></p>
<h4>Sketching</h4>
<p>Sketching is a powerful way to explore ideas. The goal is to arrive   at the solution by sketching out different concepts. Most sketches will   be thrown out, but that is okay. As Bill Buxton says in his &ldquo;Sketching   User Experience&rdquo; book, sketches are fast to create and easy to dispose   of, which is why they are so powerful.</p>
<p>Are sketches the same as wireframes? Well, the differences can be   blurry, but I would say no. Wireframes don&rsquo;t capture rough ideas but   rather develop them. Read a fantastic discussion on IxDA: <a href="http://www.ixda.org/discuss.php?post=48924">Sketching Before the Wireframes.</a></p>
<p>Once you get the &ldquo;right&rdquo; sketches, or at least the ones that you   think are right, you can create more detailed wireframes or go straight   to creating interactive prototypes.</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/01/sketch.jpg" alt="Creating a sketch" title="Creating a sketch" width="500" height="375" class="alignnone size-full wp-image-1363" /><br />
  <em>Sketch by <a href="http://www.flickr.com/photos/jasonrobb/3836463737/">Jason Robb</a>.</em></p>
<p>Interesting reading on sketching and wireframing:</p>
<ul>
  <li><a href="http://www.uxbooth.com/blog/tools-for-sketching-user-experiences/">Tools for Sketching User Experiences</a></li>
  <li><a href="http://carsonified.com/blog/web-apps/20-steps-to-better-wireframing/">20 Steps to Better Wireframing</a></li>
</ul>
<h4>Prototyping</h4>
<p>The next step in the process is to create prototypes that will   simulate the real application. A prototype can contain one or more   features (or all of them), but it actually does nothing. It merely   simulates the behavior of a real application, and users will feel that   they are actually doing something. Prototypes may contain some   functionality if needed (such as complex calculations).</p>
<p>Because the nature of a prototype done in HTML is temporary—its purpose, after all, is to <em>test</em> ideas—don&rsquo;t bother with the code; just make it work with minimal bugs.   You will throw it away anyway. You can also use specialized prototyping   software such as <a href="http://www.axure.com/">Axure</a>. Some people even prototype in <a href="http://office.microsoft.com/en-us/powerpoint/default.aspx">PowerPoint</a>.</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/01/prototype.jpg" alt="Creating a prototype" title="Creating a prototype" width="487" height="508" class="alignnone size-full wp-image-1364" /><br />
  <em>An Axure interactive prototype for an e-commerce website, by <a href="http://www.flickr.com/photos/e-maujean/4188239932/">e-maujean</a>.</em></p>
<p>Further reading and tools for prototyping:</p>
<ul>
  <li><a href="http://blog.webdistortion.com/2009/02/22/useful-online-tools-for-easier-website-planning-and-prototyping/">5 Useful Online Tools for Web Design Planning and Prototyping</a></li>
  <li><a href="http://www.rosenfeldmedia.com/books/prototyping/">A Practitioner&rsquo;s Guide to Prototyping</a>: A book from Rosenfeld Media</li>
  <li><a href="http://articles.sitepoint.com/article/tools-prototyping-wireframing">16 Design Tools for Prototyping and Wireframing</a></li>
</ul>
<h4>Testing</h4>
<p>Prototypes are useless unless you test them. This is not rocket   science. People like Jakob Nielsen and Steve Krug support so-called   &ldquo;discount usability testing,&rdquo; which is cheap and fast and yields   valuable insight into your design decisions. You will use this   information as the basis of another iteration of sketching, prototyping   and testing. Do this at least until major issues have been fixed. We all   know that software projects are tight on time and budget, so to be more   efficient, <strong>test early and test often</strong>.</p>
<p>One of the best resources for discount usability testing is a new   book by Steve Krug, &ldquo;Rocket Surgery Made Easy.&rdquo; Pick up a copy and read   it.</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/01/usability_test.jpg" alt="Usability testing" title="Usability testing" width="500" height="335" class="alignnone size-full wp-image-1365" /><br />
  <em>Snapshot of usability testing for Delicious, by <a href="http://www.flickr.com/photos/nzdave/491411546/">(nz)dave</a>.</em></p>
<p>Further reading:</p>
<ul>
  <li><a href="http://www.useit.com/alertbox/20000319.html">Why You Only Need to Test with 5 Users</a></li>
  <li><a href="http://www.alistapart.com/articles/usability-testing-demystified/">Usability Testing Demystified</a></li>
  <li><a href="http://www.alistapart.com/articles/the-myth-of-usability-testing/">The Myth of Usability Testing</a></li>
</ul>
<h3>Design Principles</h3>
<p>There are many design principles, but there doesn&rsquo;t seem to be a   general consensus on definitive ones. So, we&rsquo;ll go through design   principles more informally, leaving out strict definitions.</p>
<h4>No One Likes Surprises</h4>
<p>Probably the key factors in a good UI are consistency and   familiarity. A user interface should be consistent across all parts of   the application, from navigation to color to terminology. This is known   as <strong>internal consistency</strong>. But a user interface should   also be consistent within its context, such as the operating system or   other applications in its group or family. A typical example is the   applications in the Microsoft Office family. This is called <strong>external consistency</strong>.</p>
<p>A good approach to consistency is to define user interface guidelines   for each project or for a group of projects. These should guide the   decisions you make for all of the details. This will not only maintain   consistency but also serve as documentation to help team members better   understand your decisions.</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/01/sprinkle_penny.jpg" alt="Sprinkle Penny" title="Sprinkle Penny" width="500" height="393" class="alignnone size-full wp-image-1366" /><br />
  <em>Although a simple example, SprinklePenny achieves consistency and familiarity across the application.</em></p>
<p>Consistent user interfaces have a shorter learning curve, because   users will recognize parts of the system and be able to fall back on   prior experience. But <strong>familiarity</strong> is sometimes confused   with consistency. Familiar user interfaces draw on concepts from the   users&rsquo; previous experiences and use appropriate metaphors. Folders, for   example, are a well-known metaphor for file organization, and they have   replaced &ldquo;directories,&rdquo; which were used previously in command-line   operating systems. In short, speak the language of your users.</p>
<p>A common belief among business owners is that a great user interface   should look like a Microsoft Office product, especially Outlook. I won&rsquo;t   go into explaining how pointless this is. Rather, I will offer   alternative advice: defend the user-centric approach, and explain why   creating an application for employees, clients and partners (i.e. <strong>their users</strong>) is so important.</p>
<p>All the same, most businesses are unique, as are their work   processes. For example, two businesses from the same branch could have   significantly different processes, forcing you to go beyond what is   familiar and start to <strong>innovate</strong>. This part of the design process can be very interesting, although you have to be careful in how far you go with innovation.</p>
<p>Further reading:</p>
<ul>
  <li><a href="http://uxmag.com/design/designing-amp-selecting-components-for-uis">Designing and Selecting Components for UIs</a></li>
  <li><a href="http://articles.sitepoint.com/article/why-consistency-is-critical">Why Consistency Is Critical</a></li>
</ul>
<h4>Users Should Be Able to Be Efficient</h4>
<p>Without a doubt, users should be able to be efficient when using   business applications. This is what they are paid for, and this is what   managers expects from the application. User interfaces should allow   users to be efficient and should focus them on completing tasks in the   easiest and fastest way. But this is not always the case. There is an   opinion, or at least practice, among developers that says the user   interface should be as complex as the back end system. No matter how   ridiculous this sounds, the problem is real and might give you a   headache. This is one reason why good communication and collaboration   between developers is a must.</p>
<p>Users are efficient when they <strong>focus on a particular task</strong>.   As mentioned, task analysis can help you identify tasks and determine   how users perform them. If tasks are long, accelerate them by breaking   them up into smaller units. You can also increase efficiency by   providing <strong>keyboard support and shortcuts</strong>. Think how   inefficient it is for a user to have to switch back and forth between   mouse and keyboard. In some cases, you will be designing for users who   are accustomed to working on command-line operating systems and the   applications made for them. They will be keen to have keyboard support.   One suggestion: when defining keyboard shortcuts, keep them consistent   with those of common applications. For example, <em>Ctrl + S</em> should always be save, and so on.</p>
<p><img src="http://www.caotica.eu/wp-content/uploads/2012/01/google_docs.jpg" alt="Google Docs" title="Google Docs" width="500" height="324" class="alignnone size-full wp-image-1367" /><br />
  <em>Google Docs Spreadsheet enables users to be efficient by providing   keyboard shortcuts and context menus, as well as by taking advantage of   users&rsquo; familiarity with common desktop applications.</em></p>
<p>Efficiency can also be enhanced through <strong>personalization</strong>.   Users who can personalize an environment will learn it faster and, more   importantly, will be more confident using it. Personalization can be   done in many ways: choosing widgets for the dashboard; defining shortcut   options and favorites; changing the order of elements; etc.</p>
<p>Pay attention to <strong>accessibility</strong>. Although many assume   that accessibility doesn&rsquo;t matter in Web applications, it certainly   does. Treat the application as if it were a public website.</p>
<p>A Web application also has to be efficient in the speed with which it   processes information. So, consider heavy interactions that result from   partial renderings and <a href="http://www.jankoatwarpspeed.com/post/2009/11/01/usability-tips-visualizing-ajax-requests.aspx">AJAX requests</a>.</p>
<h4>Help!</h4>
<p>An interface should provide <strong>meaningful feedback</strong> that   describes the state of the system to users. If an error occurs, users   should be notified and informed of ways to recover. If an operation is   in progress, users should be notified about the progress.</p>
<p>We can go even further and declare that user interfaces should prevent users from making errors. This principle, called <strong>forgiveness</strong>,   can be followed with confirmation dialogs, undo options, forgiving   formats and more. Forgiveness makes it safe to explore the interface,   decreases the learning curve and increases overall satisfaction.</p>
<p>Because of the complexity of business Web applications, you would also need to provide a <strong>comprehensive help system</strong>. This can be done with inline help, a support database, a knowledge base and guided tours (which mix video, images and text).</p>
<p>Further reading:</p>
<ul>
  <li><a href="http://www.jankoatwarpspeed.com/post/2009/11/17/Forgiveness-UI-design.aspx">Forgiveness in UI design</a></li>
  <li><a href="http://www.uxbooth.com/blog/showing-error-messages-to-users/">Handling User Error with Care: Getting Users Back on Track</a></li>
</ul>
<h4>Can&rsquo;t Get No Satisfaction</h4>
<p>Satisfaction is a subjective term that refers to how pleasant an   interface is to use. Every design principle we have described here   affects  satisfaction. And a few more principles are worth mentioning   here.</p>
<p><strong>Simplicity</strong> is a basic principle of UI design. The   simpler a user interface, the easier it is to use. But keeping user   interfaces for business applications simple is a challenge because the   apps often have a lot of functionality. The key is to balance   functionality and simplicity. Restraint is one of the most efficient   ways to achieve this balance: i.e. finding the simplest way to solve a   problem.</p>
<p><a href="http://www.buildwith.me/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/buildwithme1.jpg" alt="Buildwith.me" title="Buildwith.me" width="500" height="282" class="alignnone size-full wp-image-1369" /></a><br />
  <em>BuildWith.me has a simple and effective user interface, without sacrificing aesthetics.</em></p>
<p><strong>Aesthetics</strong>, though subjective and somewhat   arbitrary, play an important role in overall satisfaction. Users respond   positively to pleasing user interfaces, sometimes even overlooking   missing functionality. But you&rsquo;re not creating a work of art. One of the   best articles that explains aesthetics is <a href="http://www.alistapart.com/articles/indefenseofeyecandy/">In Defense of Eye Candy</a>.</p>
<p>In the end, users will be spending a lot of time in front of a   business application, and no matter how usable, consistent or forgiving   the interface is, satisfaction will be critical in determining how good   the user interface is.</p>
<p>Further reading:</p>
<ul>
  <li><a title="Permanent Link to 7 Interface Design Techniques to Simplify and De-clutter Your Interfaces" rel="bookmark" href="http://www.webdesignerdepot.com/2009/02/7-interface-design-techniques-to-simplify-and-de-clutter-your-interfaces/">7 Interface Design Techniques to Simplify and De-clutter Your Interfaces</a></li>
  <li><a href="http://www.usabilitypost.com/2009/10/02/restraint/">Restraint </a></li>
  <li><a href="http://www.alistapart.com/articles/indefenseofeyecandy/">In Defense of Eye Candy</a></li>
</ul>
<h4>Other resources related to UI design:</h4>
<ul>
  <li><a title="Permanent Link to 8 Characteristics Of Successful User Interfaces" rel="bookmark" href="http://www.usabilitypost.com/2009/04/15/8-characteristics-of-successful-user-interfaces/">8 Characteristics of Successful User Interfaces</a></li>
  <li><a href="http://en.wikipedia.org/wiki/Principles_of_User_Interface_Design">Principles of User Interface Design (Wikipedia)</a></li>
  <li><a href="http://net.tutsplus.com/articles/10-principles-of-the-user-interface-masters/">10 Principles of the UI Design Masters</a></li>
  <li><a title="Permanent Link to 20 Websites to Help You Master User Interface Design" rel="bookmark" href="http://sixrevisions.com/usabilityaccessibility/20-websites-to-help-you-master-user-interface-design/">20 Websites to Help You Master User Interface Design</a></li>
</ul>
<h3>Essential Components Of Web Applications</h3>
<p>Every Web application is unique, but many of them contain common   features. Although the implementation of any one of these features will   vary, let&rsquo;s look at the basic concept of the three most common ones.</p>
<h4>Web Forms</h4>
<p>Forms in general are important to Web applications. But as Luke   Wroblewski says in his Web Form Design book, &ldquo;No one likes filing in   forms.&rdquo; That includes sign-up forms, including business applications   with dozens of fields.</p>
<p>Minimize the frustration of filling in forms. Provide inline   validation and good feedback. Use defaults when possible. Don&rsquo;t forget   about novice users. Use wizards to help them complete tasks faster, or   use progressive disclosure to hide advanced (or infrequently used)   features.</p>
<h4>Master-Detail Views</h4>
<p>This is the technique of showing data in two separate but related   views. One view shows a list of items, while the other shows details of   the selected item. Master-detail views can be implemented across   multiple pages or on individual ones.</p>
<h4>Dashboards</h4>
<p>Many Web applications have dashboards. A dashboard is a view of the   most important information needed to take action and make decisions. It   is confined to a single page and is usually the starting point of an   application. Dashboards are important because they enable users to   access information and take action without having to dig through the   application.</p>
<p><a href="http://www.xero.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/xero.jpg" alt="Xero" title="Xero" width="500" height="367" class="alignnone size-full wp-image-1370" /></a><br />
  <em>Xero shows a user&rsquo;s most important financial information (e.g. bank   accounts and credit cards) in its dashboard, making it easy for users to   quickly see the status of their financial data.</em></p>
<h4>Heavy Use of Tables</h4>
<p>Because Web applications typically deal with large quantities of data   that are easily accessible and sortable, tables are unavoidable. But   this is not a bad thing. In fact, tables were made for this purpose.   Don&rsquo;t confuse this with table-less layouts. <a href="http://designshack.co.uk/articles/css/15-tips-for-designing-terrific-tables">Effective tables</a> are easily readable. So, in most cases you will need a meaningful   header, an optimal number of columns, pagination, alternating row   colors, proper column alignment, sorting and filtering capabilities and   much more.</p>
<p>Tables can also be interactive, meaning they can generate additional info and even modify the data they contain.</p>
<p><div id="attachment_1371" class="wp-caption alignnone" style="width: 510px"><a href="http://www.pulseapp.com" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/pulseapp1.jpg" alt="" title="Pulseapp" width="500" height="481" class="size-full wp-image-1371" /></a><p class="wp-caption-text">Pulseapp</p></div><br />
  <em>PulseApp is a good example of how tables can be used to efficiently present and manipulate complex data.</em></p>
<h4>Reports</h4>
<p>Most businesses work with some kind of reports. Printed reports are   usually required, so pay attention to the design of reports. Printed (or   exported) reports are usually simplified versions of online reports,   optimized for monochrome printers.</p>
<p><a href="http://www.freshbooks.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/fresh_books.jpg" alt="Fresh books" title="Fresh books" width="500" height="285" class="alignnone size-full wp-image-1372" /></a><br />
  <em>FreshBooks has printing, PDF exporting and &ldquo;Send to email&rdquo; features. It also shows a print preview.</em></p>
<h3>Don&rsquo;t Forget UI Design Patterns</h3>
<p>We&rsquo;re so used to hearing and talking about UI design patterns that we   sometimes forget about them! UI design patterns are helpful for   designing user interfaces. The important thing is to consider them early   on in the design process, ideally at the sketching stage. Because   patterns often solve common problems, the right pattern can facilitate   the user&rsquo;s familiarity with an interface and increase the speed at which   they learn it.</p>
<p><a href="http://designingwebinterfaces.com/designing-web-interfaces-12-screen-patterns/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/standard_screen_patterns.png" alt="Standard Screen Patterns" title="Standard Screen Patterns" width="476" height="705" class="alignnone size-full wp-image-1375" /></a><br />
  <em>This screenshot is from the article <a href="http://designingwebinterfaces.com/designing-web-interfaces-12-screen-patterns">12 Standard Screen Patterns</a>, which goes over the most common screen patterns.</em></p>
<p>Further reading:</p>
<ul>
  <li><a href="http://www.amazon.com/Designing-Web-Interfaces-Principles-Interactions/dp/0596516258/ref=sr_1_3?ie=UTF8&#038;s=books&#038;qid=1264343645&#038;sr=8-3">Designing Web Interfaces: Principles and Patterns for Rich Interactions</a><br />
    A fantastic book that covers more that 70 Web design patterns.</li>
</ul>
<h3>Case Study: Online Banking Application</h3>
<p>To take an example from the real world, I will briefly explain the   process of designing the user interface for one small bank&rsquo;s online   banking system. The team I worked with was hired to improve the system.   The main reason for the redesign was that, according to management,   &ldquo;users complained and many stopped using it.&rdquo;</p>
<p>After only a couple of hours spent with actual users, the main   problems were uncovered. Information about accounts and credit cards was   buried in poor navigation. Understanding how much money users were   spending and the state of their accounts and credit cards was also hard.   The application, however, was obvious to bank employees; they were   familiar with the terminology and could interpreted the numbers in the   application perfectly well.</p>
<p>Give the tight deadlines, we followed the process I have described,   and we partially succeeded. Despite the short time, the major problems   were so obvious that we clearly understood our main task and how to go   about it. We created a dashboard that provided clear information on the   state of all accounts and credit cards. With this new navigation,   finding information became easier. Reports were easier to understand,   and several new features were implemented.</p>
<p>Although we made only a few changes, the changes affected critical   user tasks and resulted in significant improvements to the overall   experience.</p>
<h3>Final Thoughts</h3>
<p>Designing user interfaces for business Web applications is a   challenging job that is full of compromises. You have to make   compromises between client and user needs; business requirements and   users; novice and expert users; functionality and simplicity. It   requires a solid understanding of users and their tasks, as well as of   UI design principles and patterns. Despite the difficulties, the job is   interesting, and you learn many new things on each project that   influence the way you design websites.</p>
<p>While this article reflects some well-known concepts and things I   have learned from designing business applications over the years, I look   forward to hearing your experiences and stories.</p><h3  class="related_post_title">You might like the following posts</h3><ul class="related_post"><li><a href="http://www.caotica.eu/7-points-how-to-build-responsive-website/" title="7 points how to build responsive website">7 points how to build responsive website</a> (0)</li><li><a href="http://www.caotica.eu/what-bach-has-to-do-with-modern-web-challenges/" title="What Bach has to do with modern Web challenges">What Bach has to do with modern Web challenges</a> (0)</li><li><a href="http://www.caotica.eu/10-ui-design-patterns-you-should-be-paying-attention-to/" title="10 UI design patterns you should be paying attention to">10 UI design patterns you should be paying attention to</a> (0)</li></ul>]]></content:encoded>
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		<title>10 UI design patterns you should be paying attention to</title>
		<link>http://www.caotica.eu/10-ui-design-patterns-you-should-be-paying-attention-to/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=10-ui-design-patterns-you-should-be-paying-attention-to</link>
		<comments>http://www.caotica.eu/10-ui-design-patterns-you-should-be-paying-attention-to/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 12:24:19 +0000</pubDate>
		<dc:creator>Martin Palmet</dc:creator>
				<category><![CDATA[Caotica]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>

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		<description><![CDATA[In short, design patterns are solutions to recurring problems. By extension, UI design patterns are solutions to common user interface problems. This article goes over 10 interesting UI design patterns that you can use in your own projects. In fact, you may already be using them now without knowing it.]]></description>
			<content:encoded><![CDATA[<p><strong>Design patterns</strong> were first described in the 1960s by Christopher Alexander, an architect who noticed that many things in our   lives happen according to patterns. He adapted his observations to his   work and published many findings on the topic. Since then, design   patterns have found their place in many areas of our lives, and can be   found in the design and development of user interfaces as well.</p>
<p>In short, design patterns are <strong>solutions to recurring problems</strong>.   By extension, UI design patterns are solutions to common user interface   problems. This article goes over 10 interesting UI design patterns that   you can use in your own projects. In fact, you may already be using   them now without knowing it.</p>
<h3>1. Lazy Registration</h3>
<p>To fully appreciate the problem of registration, we should consider an annoyance that has led to the opinion that <a href="http://www.alistapart.com/articles/signupforms">sign-up forms must die</a>.   This certainly doesn&rsquo;t mean they should be completely omitted but   rather that they should be only one part in the process of introducing   users to a system, and <strong>should come late in the process</strong>. Such an approach is called &ldquo;lazy registration&rdquo; and relates to the account registration pattern.</p>
<p>When would you actually use lazy registration? Although it may seem   like lazy registration could be used all the time, some circumstances   are ideal:</p>
<ul>
  <li>When users are allowed to try out your website product or service   before making a decision (which not every website permits, though).</li>
  <li>When it is important to familiarize users with your system before   they sign up, which can be a crucial step in their process of deciding   whether to register.</li>
</ul>
<p><a href="http://www.amazon.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/amazon_shoppingcart.jpg" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="407" class="alignnone size-full wp-image-1335" /></a><br />
  <em>Amazon lets you browse and add products to your shopping cart before signing up.</em></p>
<p>This pattern is meant to allow users to use your system and <strong>take action before registering</strong>.   If satisfied with your service so far, users will regard this quick act   of registration as just another small step in the entire process and   not an obligation. The shopping cart is a good example of this pattern:   users can browse and choose products and only have to register when they   proceed to check out.</p>
<p><a href="http://www.picnik.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/picnik_signup.jpg" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="352" class="alignnone size-full wp-image-1336" /></a><br />
  <em>Picnik   is another good example of lazy registration. Users can use all of the   service&rsquo;s functions to edit their photos online. They are asked to   register only before saving their work.</em></p>
<h4>Recommended reading</h4>
<ul>
  <li><a href="http://www.90percentofeverything.com/2009/03/16/signup-forms-must-die-heres-how-we-killed-ours/">Sign-up forms must die: here&rsquo;s how we killed ours!</a><br />
    An interesting article on how 90percentofeverything implemented lazy registration.</li>
</ul>
<h3>2. Progressive Disclosure</h3>
<p>This pattern is used to show only the information or features   relevant to the user&rsquo;s current activity and to delay other information   until it is requested. By hiding more complex or infrequently used   features, you de-clutter the user interface; by revealing them only as   they are needed, you help users perform a complex, multi-step process on   a single page.</p>
<p>The goal is to show only essential information in the first step and   then invite users to take the next step. When the user completes a step,   you reveal the information in the next step, keeping all previous steps   visible. By keeping previous steps visible, you allow users to change   what they have entered. And the data they input in the current step can   affect the behavior of the next step.</p>
<p><a href="http://www.digg.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/digg1.gif" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="533" height="120" class="alignnone size-full wp-image-1337" /></a><br />
  <em>Digg   uses progressive disclosure in its comments section. Users can read a   comment and, by clicking on the &ldquo;Replies&rdquo; link, see all of the replies   to that comment. The link also tells you how many replies will be shown.</em></p>
<p><a href="http://www.digg.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/digg2.gif" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="536" height="299" class="alignnone size-full wp-image-1338" /></a><br />
  <em>Once   the replies are revealed, users can not only read them but also reply   to and rate them. Comments below the viewing threshold are collapsed by   default and are revealed by clicking &ldquo;Show.&rdquo;</em></p>
<p>Examples of progressive disclosure are everywhere. A simple &ldquo;Show   more&rdquo; link that reveals more information is one of the simplest forms of   progressive disclosure. But it can be used for more complex cases, such   as filling out Web forms. Try to open an account on <a href="http://www.picnik.com/">Picnik</a> (which we mentioned in the lazy registration pattern) to see how progressive disclosure can be used at a more complex level.</p>
<p><a href="http://www.youtube.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/image6.gif" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="599" class="alignnone size-full wp-image-1339" /></a><br />
  <em>YouTube   uses progressive disclosure when users customize the look of the video   player. When a user clicks the icon, customization features open up   below.</em></p>
<h4>Recommended reading</h4>
<ul>
  <li><a href="http://www.useit.com/alertbox/progressive-disclosure.html">Progressive disclosure</a><br />
    Excellent insight from Jakob Nielsen.</li>
  <li><a href="http://thinkvitamin.com/features/read-more-about-progressive-disclosure/">Read more… about progressive disclosure</a><br />
    Good explanation of progressive disclosure, with several examples.</li>
</ul>
<h3>3. Forgiving Format</h3>
<p>Search functions can offer users various options and sometimes be   complex. When searching weather and street maps, for example, users can   use such criteria as city name, street name and zip code. To indicate to   users that they can use several criteria, interfaces tend to show   multiple options and become overly complex. Instead of adding clutter to   the interface, use the forgiving format pattern, which lets users enter   data in various formats and leaves it to the system to parse the data.</p>
<p><a href="http://www.yahoo.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/yahoo_forgiving.jpg" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="358" height="174" class="alignnone size-full wp-image-1340" /></a><br />
  <em>Yahoo weather search allows users to search by city or zip code.</em></p>
<p>To convey which formats are supported, give users hints on how to   search, whether by listing all available formats, as in the example   above, or by providing a link to a help page, as in the example below.</p>
<p><a href="http://www.google.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/googlemaps_forgiving.jpg" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="108" class="alignnone size-full wp-image-1341" /></a><br />
  <em>Google Maps allows users to search by city, street, zip code and even latitudinal and longitudinal values.</em></p>
<p>The forgiving format pattern significantly simplifies user   interfaces. However, it may require a lot of work from back-end   developers. The more options users have, the more difficult parsing   becomes.</p>
<h3>4. Clear Primary Actions</h3>
<p>Simple Web forms often allow just one action (&ldquo;Submit,&rdquo; &ldquo;Save&rdquo; or   &ldquo;Send&rdquo;). The user knows exactly what their final action in filling out   the form will be, because they have only one option. However, users may   sometimes be faced with several options and have to distinguish between   primary and secondary actions.</p>
<p><a href="http://www.clearleft.com" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/email.gif" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="185" class="alignnone size-full wp-image-1342" /></a><br />
  <em>Clearleft makes a distinction between primary and secondary actions with color.</em></p>
<p>What are primary and secondary actions? Primary actions lead to the   completion of a form; for example, clicking &ldquo;Save&rdquo; or &ldquo;Send.&rdquo; Secondary   actions usually do not lead to a form&rsquo;s completion; these include   clicking &ldquo;Cancel.&rdquo; There are exceptions, though. Which are the primary   and secondary actions when you see &ldquo;Save,&rdquo; &ldquo;Save and continue&rdquo; and   &ldquo;Publish&rdquo; buttons all in a row? When users have several options, <strong>highlighting primary actions</strong> and de-emphasizing secondary actions are good practice.</p>
<p>This can be done in two ways:</p>
<ul>
  <li>By giving primary and secondary actions different colors; for   example, giving primary actions a vibrant color and secondary actions a   shade of gray.</li>
  <li>By styling primary actions as buttons and secondary actions as links.</li>
</ul>
<p><a href="http://www.flickr.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/privacy.gif" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="335" height="236" class="alignnone size-full wp-image-1343" /></a><br />
  <em>Flickr highlights the primary action by putting the secondary action in a small label below.</em></p>
<p>Both ways clearly distinguish between primary and secondary actions,   relieving the user from having to think about which option to choose in   order to complete their task.</p>
<h4>Recommended reading</h4>
<ul>
  <li><a href="http://www.lukew.com/resources/web_form_design.asp">Web Form Design: Filling in the Blanks</a><br />
    Probably one of the best resources for designing Web forms.</li>
</ul>
<h3>5. Breadcrumbs</h3>
<p>Breadcrumbs show the <strong>path from the front page of the site to the current location of th users</strong> in the website&rsquo;s page hierarchy. They are a form of secondary   navigation that helps users understand the hierarchy and structure of   the website. Breadcrumbs start with the home page and end with the page   currently being viewed. Each label in a breadcrumb trail is linked to   its respective page or section in the hierarchy, the exception being the   one for the current page, which should just be an unlinked label.</p>
<p><a href="http://www.apple.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/mac.gif" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="423" height="133" class="alignnone size-full wp-image-1345" /></a><br />
  <em>Apple&rsquo;s breadcrumbs are graphic elements that fit the overall design of the website well.</em></p>
<p>Breadcrumbs take up minimal space and are usually positioned at the   top of the page, below the header and above the content. They would   serve no purpose on the home page and so should not appear there.   Breadcrumbs can appear simply as text links separated by the &ldquo;&gt;&rdquo;   sign, or they can be graphic elements, like the breadcrumbs on Apple&rsquo;s   website:</p>
<h4>Recommended reading</h4>
<ul>
  <li><a href="http://net.tutsplus.com/tutorials/php/user-membership-with-php/">Breadcrumb Navigation Increasingly Useful</a><br />
    Jakob Nielsen explains breadcrumbs in depth.</li>
  <li><a href="http://veerle.duoh.com/blog/comments/simple_scalable_css_based_breadcrumbs/">Simple scalable CSS-based breadcrumbs</a><br />
    A very good simple tutorial on how to create breadcrumbs.</li>
</ul>
<h3>6. Account Registration</h3>
<p>The definition of this pattern varies from place to place, but we can say that it solves three somewhat related problems:</p>
<ul>
  <li>Certain content is accessible only to registered users,</li>
  <li>Users need to re-enter their personal data often,</li>
  <li>Users need to be able to access personalized content on a system.</li>
</ul>
<p>The solution to allowing users to access protected content is to have   them register for an account on the system and store their personal   data, to be reused later. The benefits are numerous. For instance, users   can be shown personalized offers, as seen on Amazon. Users could also   perform tasks more efficiently if the system reused the information   submitted during registration. Storing shipping details is just one   example. Because filling out forms is not a favorite task of users, <strong>requiring only necessary information</strong> is important. Another important thing is to clearly highlight all of   the benefits users will receive, so that they become more willing to   register.</p>
<p><a href="http://www.vimeo.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/vimeo_signup.jpg" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="334" class="alignnone size-full wp-image-1346" /></a><br />
  <em>Vimeo has a simple but attractive sign-up form.</em></p>
<p><a href="http://www.tumblr.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/ui-patterns/tumblr_signup.jpg" alt="Tumblr.com sign-up form" /></a><br />
  <em>Tumblr requires only minimal information of the user to sign up.</em></p>
<h4>Recommended reading</h4>
<ul>
  <li><a href="http://www.lukew.com/resources/web_form_design.asp">Web Form Design: Filling in the Blanks</a><br />
    A must-read book on creating usable Web forms in general.</li>
  <li><a href="http://net.tutsplus.com/tutorials/php/user-membership-with-php/">User Membership With PHP</a><br />
    A simple implementation of sign-up and log-in forms.</li>
  <li><a href="http://www.webstandards.org/learn/tutorials/accessible-forms/beginner/">Accessible HTML/XHTML Forms: Beginner Level</a><br />
    How to create an accessible Web form.</li>
</ul>
<h3>7. Required Field Marker</h3>
<p>Making the user interface obvious is essential. This applies just as   much to Web forms. One of the best ways to make the interface of Web   forms obvious is by marking required fields. The purpose of these   markers is to alert the user to information they will need to provide.   This way, users won&rsquo;t feel they have to fill out the entire form to   avoid seeing an error message.</p>
<p>Ideally, you should remove all optional fields and let the user type   only the information that is necessary for the interaction. A rule of   thumbs: the simpler and shorter a web form is, the better is the user   experience. Another interesting idea is to make it possible for users to   remove all optional fields – you can find more about how to implement   it in practice (as well as a ready-to-be-used-script) in Andy Clarke&rsquo;s   article <a href="http://www.stuffandnonsense.co.uk/archives/trimming_form_fields.html">Trimming Form Fields</a>.</p>
<p><a href="http://www.haveamint.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/fields.gif" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="412" height="273" class="alignnone size-full wp-image-1347" /></a><br />
  <em>Haveamint.com puts &ldquo;Required&rdquo; markers next to field labels on its contact form.</em></p>
<p>You can position required field markers in one of two places:</p>
<ul>
  <li>Next to labels, allowing users to scan the form quickly,</li>
  <li>Next to or inside input fields; if the fields are the same width, users will be able to scan the form quickly.</li>
</ul>
<p>When deciding on which fields to require, take into account the total   number of fields in the form. If the form is complex and most of its   fields are required, the user will likely see it as unnecessary clutter.</p>
<h3>8. Steps Left</h3>
<p>This pattern is widely implemented when users have to <strong>fill in data in multiple steps</strong>. The purpose of this pattern is to:</p>
<ul>
  <li>Guide users,</li>
  <li>Explain the scope of the process by clearly stating how many steps are needed to complete it,</li>
  <li>Show the user&rsquo;s current position in the process by visually highlighting the current step.</li>
</ul>
<p><a href="http://www.statementstacker.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/statement_steps.jpg" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="425" class="alignnone size-full wp-image-1348" /></a><br />
  <em>StatementStacker clearly shows the number of steps and highlights the current step.</em></p>
<p>Steps are usually displayed horizontally and connected by arrows,   showing the order in which the steps will be performed. Also, each step   is usually marked with a large number and very concise description of   what users should do in that step. The important thing here is   consistency: a progress indicator should always appear in the same   position across the pages and show users where they are at.</p>
<p>This pattern is usually combined with the well-known &ldquo;wizard&rdquo; pattern   to create a multi-step process, such as for registration or a shopping   cart.</p>
<p><a href="http://www.delicious.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/delicious_steps1.jpg" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="483" class="alignnone size-full wp-image-1350" /></a><br />
  <em>Delicious   has a good-looking progress indicator that clearly defines the purpose   of each step. It also highlights the current step by displaying it in a   different color.</em></p>
<h3>9. Subscription plans</h3>
<p>This pattern is suitable if the website <strong>offers one product or service that comes in different plans and requires regular payments</strong>, usually monthly payments. Each plan should be descriptive and provide the following information:</p>
<ul>
  <li>Name of the plan, such as &ldquo;Basic&rdquo; or &ldquo;Professional,&rdquo;</li>
  <li>Price of the subscription plan and how long it is valid for,</li>
  <li>List of features (the cheapest plan usually has the fewest features),</li>
  <li>Sign-up button.</li>
</ul>
<p><a href="http://www.wufoo.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/wufoo_subscription.jpg" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="238" class="alignnone size-full wp-image-1351" /></a><br />
  <em>Wufoo clearly shows its subscription plans, the prices and the differences between them.</em></p>
<p>Always show your plans in order. Plans are usually ordered from most to least expensive. You can <strong>highlight the plan you want users to buy</strong> by using a different color or size.</p>
<p><a href="http://www.crazyegg.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/crazyegg_subscription.jpg" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="312" class="alignnone size-full wp-image-1352" /></a><br />
  <em>Crazyegg&rsquo;s subscription table draws attention to the &ldquo;Basic&rdquo; plan.</em></p>
<h3>10. Hover Controls</h3>
<p>When a user interface has many elements in which the user can perform   actions, the page can become cluttered and hard to scan. This is   especially common in the administration section of Web applications,   where users can change table data. A good way to handle this is to hide   each element and reveal it when the user hovers over that area.</p>
<p><a href="http://www.facebook.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/facebook_hover2.jpg" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="500" height="283" class="alignnone size-full wp-image-1353" /></a><br />
  <em>An &ldquo;Edit&rdquo; link is revealed as the user hovers over each section of their Facebook profile page.</em></p>
<p>Hiding controls and revealing them on hover significantly de-clutters the user interface without taking away functionality.</p>
<p><a href="http://www.twitter.com/" target="_blank"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/twitter.gif" alt="10 UI Design Patterns You Should Be Paying Attention To" title="10 UI Design Patterns You Should Be Paying Attention To" width="541" height="274" class="alignnone size-full wp-image-1354" /></a><br />
  <em>Twitter reveals &ldquo;Reply&rdquo; and &ldquo;Favorite&rdquo; links when the user hovers over each tweet.</em></p><h3  class="related_post_title">You might like the following posts</h3><ul class="related_post"><li><a href="http://www.caotica.eu/7-points-how-to-build-responsive-website/" title="7 points how to build responsive website">7 points how to build responsive website</a> (0)</li><li><a href="http://www.caotica.eu/what-bach-has-to-do-with-modern-web-challenges/" title="What Bach has to do with modern Web challenges">What Bach has to do with modern Web challenges</a> (0)</li><li><a href="http://www.caotica.eu/how-to-design-user-interfaces-for-business-web-applications/" title="How to design User Interfaces for Business Web Applications">How to design User Interfaces for Business Web Applications</a> (0)</li></ul>]]></content:encoded>
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		<title>7 reasons no one shares your blog</title>
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		<comments>http://www.caotica.eu/7-reasons-no-one-shares-your-blog/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 06:30:06 +0000</pubDate>
		<dc:creator>Martin Palmet</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Inspiration]]></category>
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		<description><![CDATA[Ever write a blog post, hit publish, and feel like all you hear are crickets? If your content isn't remarkable, it's not shareable. Search is social. So whether or not your content gets shared makes a huge difference in your blog's traffic and lead generation.]]></description>
			<content:encoded><![CDATA[<a href="http://www.caotica.eu/wp-content/uploads/2012/01/share.jpg" rel="wp-prettyPhoto[g1324]"><img src="http://www.caotica.eu/wp-content/uploads/2012/01/share-300x183.jpg" alt="7 reasons no one shares your blog" title="7 reasons no one shares your blog" width="300" height="183" class="alignright size-medium wp-image-1327" /></a><p>Ever write a blog post, hit publish, and feel like all you hear are   crickets? If your content isn&#8217;t remarkable, it&#8217;s not shareable. Search is social. So whether or not your content gets shared makes a huge difference in your blog&#8217;s traffic and lead generation.</p>
<p>People share content for a variety of reasons. A <a href="http://socialmediatoday.com/jillian-ney/325175/why-people-share-content-online" title="recent study from the NY Times' Consumer Insight Group (CIG)" target="_blank">recent study from the NY Times&#8217; Consumer Insight Group (CIG)</a> looked into why people share content online. Among the variety of   motivations was a desire to define ourselves to others with the content   we share as well as a desire to grow and nurture relationships by   sharing entertaining or interesting content. Is your content interesting   and entertaining enough for people to want to associate their personal   brands with it? If not, you better re-think your approach and consider   these 7 tips.</p>
<h2><strong>7 Reasons No One Shares Your Blog Posts</strong></h2>
<p><strong>1. Your Headline Sucks</strong></p>
<p>Your headline is the most important part of your post because it&#8217;s   your first impression. It&#8217;s what people see in big, bold text when your   blog post shows up in search engine results.<br />
  It&#8217;s also what they see   when your content is tweeted and shared on Facebook, LinkedIn, and   Google+. So without a great headline, few people will get that initial   intrigue that makes them want to click through and check out your post. <a href="http://www.caotica.eu/how-to-be-sure-that-your-business-blog-is-not-boring/" title="Write great headlines" target="_blank">Write great headlines</a> that are descriptive but also spark a sense of urgency. And don&#8217;t be   afraid to try a funny or snarky one, too. Grab their attention with the   headline, and hook them with the great content behind it.</p>
<p><strong>2. Your Timing Is Off</strong></p>
<p>Blog posts published in the morning generate the greatest number of   page views, especially when targeting women. Do you know your audience,   and do you know when to deliver your content in order to get the best   results? Get the insight you need to create more shareable content.   Survey your audience and ask when they prefer to read your content, or   dig into your audience analytics to get the information you need. And remember: planning ahead is key.   Creating and maintaining a blog editorial calendar will prepare you to   have content to publish each morning, versus constantly playing catch up   and publishing posts in the late afternoon after you wrote them that   day.</p>
<p><strong>3. You Don&#8217;t Have &#8220;Regulars&#8221;</strong></p>
<p>You want your blog to be like <em>Cheers</em> &#8212; where everyone knows   your name. You want your posts to spark a conversation and to ignite an   interest that keeps people coming back for more.</p>
<p>A great way to develop a relationship with your audience is by being   attentive to blog comments. Spark a conversation on your blog by   discussing recent industry events or asking for your readers&#8217;   perspectives on new research. It&#8217;s all about the writing style and   balancing your point of view as the expert opinion and being a   participant in the conversation. To get the comments rolling, make the   content useful and thought provoking, and &#8220;reward&#8221; your commenters by   responding. If you generate a group of regulars who always come back to   read your blog content, chances are good they&#8217;re also regularly sharing   and evangelizing your content, too.</p>
<p><strong>4. You Write About Yourself</strong></p>
<p>Your company is interesting to you. It&#8217;s also interesting to your   mom. So she might subscribe to a blog full of company party photos,   product feature updates, and long essays written from your point of   view. But is your mom your target audience?</p>
<p>When readers are visiting your blog for the first time, they don&#8217;t   care about you yet. Make them care by addressing the topics they want to   learn and talk about. How-to articles and lists of tips and resources   are good formats to begin with.</p>
<p><strong>5. Your Posts Are All the Same</strong></p>
<p>Ever listen to a band and every one of their songs sounds the same?   Boring! Change up the format of the content with charts, infographics,   videos, photos, and other visuals to keep people coming back for more.   If you look at <a href="http://www.socialmediaexaminer.com/" title="Social Media Examiner" target="_blank">Social Media Examiner</a>&#8216;s   posts, you&#8217;ll see how they break up the text with different visuals,   headings, and bold text. Break up your content to make it easier to   consume so you get more people to read it and more people to share it.</p>
<p><strong>6. You Ramble</strong></p>
<p>If there isn&#8217;t a clear takeaway from your content, people don&#8217;t have a   key point or reason to share it with their friends and followers. Long   paragraphs full of allegory, symbolism, adjectives, and adverbs are best   saved for English class. Cut to the chase, and make the lessons from   your content loud and clear.</p>
<p><strong>7. You Make it Difficult to Share</strong></p>
<p>It&#8217;s surprising to me how many blogs don&#8217;t have social sharing buttons.   It&#8217;s easy to get caught up in selecting the perfect design or theme and   then forget about the obvious, functional elements likes social media   buttons or &#8220;subscribe by email&#8221; widgets. Have at least a simple design   that looks clean, but first get the basic features on your blog and get a   content plan in line. Then go crazy with design.</p><h3  class="related_post_title">You might like the following posts</h3><ul class="related_post"><li><a href="http://www.caotica.eu/how-to-promote-your-website-content/" title="How to promote your website content">How to promote your website content</a> (0)</li><li><a href="http://www.caotica.eu/lessons-and-examples-of-how-to-create-a-viral-launch-page/" title="Lessons and examples of how to create a Viral Launch Page">Lessons and examples of how to create a Viral Launch Page</a> (1)</li><li><a href="http://www.caotica.eu/why-writing-project-proposals-is-a-bad-idea/" title="Why writing Project Proposals is a bad idea?">Why writing Project Proposals is a bad idea?</a> (0)</li></ul>]]></content:encoded>
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		<title>Facts how important is business blogging</title>
		<link>http://www.caotica.eu/facts-how-important-is-business-blogging/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=facts-how-important-is-business-blogging</link>
		<comments>http://www.caotica.eu/facts-how-important-is-business-blogging/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 09:00:37 +0000</pubDate>
		<dc:creator>Martin Palmet</dc:creator>
				<category><![CDATA[Caotica]]></category>

		<guid isPermaLink="false">http://www.caotica.eu/?p=1320</guid>
		<description><![CDATA[You're an inbound marketing convert. You believe in the importance of creating relevant and interesting content for your prospects to consume. You've been reading up on search engine optimization, and have started applying the best practices to your website. You even opened up a company Facebook page and Twitter account, though your venture into Google+ is still tenuous. All of that has been pretty easy to integrate into your day to day marketing responsibilities, but there's one thing you really want to make more time for: blogging.]]></description>
			<content:encoded><![CDATA[<img src="http://www.caotica.eu/wp-content/uploads/2012/01/blogging-comic-201-300x159.jpg" alt="Facts how important is business blogging" title="Facts how important is business blogging" width="300" height="159" class="alignright size-medium wp-image-1321" /><p>You&#8217;re an inbound marketing convert. You believe in the importance of <a href="http://www.caotica.eu/how-to-be-sure-that-your-business-blog-is-not-boring/" title="creating relevant and interesting content" target="_blank"><strong>creating relevant and interesting content</strong></a> for your prospects to consume. You&#8217;ve been reading up on search engine   optimization, and have started applying the best practices to your   website. You even opened up a company Facebook page and Twitter account,   though your venture into Google+ is still tenuous. All of that has been   pretty easy to integrate into your day to day marketing   responsibilities, but there&#8217;s one thing you really want to make more   time for: <a href="http://www.caotica.eu/history-of-blogging/" title="blogging" target="_blank"><strong>blogging</strong></a>.</p>
<p>There&#8217;s just one problem. Writing blog content on a regular basis   requires time that you just don&#8217;t have. To get the time, you&#8217;ll have to   lobby your boss for more resources, and that means convincing your boss   that blogging is actually worth your time, your effort, and his money.   So how do you go about doing that? This blog post (how meta is that?)   will give you the facts, research, and know-how to explain the <a href="http://www.caotica.eu/history-of-blogging/" title="benefits of business blogging" target="_blank">benefits of business blogging</a> to a tentative boss and debunk many of the common myths inbound   marketing professionals are frequently faced with during these difficult   conversations.</p>
<h2><strong>Is blogging really effective? What results will we see?</strong></h2>
<p>Nothing like some cold, hard data to prove a point. How does this sound?</p>
<ul>
  <li>The average company that blogs generates <strong>55%</strong> more website visitors, <strong>97%</strong> more inbound links, and <strong>434%</strong> more indexed pages.</li>
  <li>HubSpot&#8217;s 2011 ROI Study shows that <strong>69% of businesses</strong> attribute their lead generation success to blogging.</li>
  <li><strong>57% of businesses</strong> have acquired a customer through their company blog.</li>
  <li>The Nielsen Company shows that US internet users spend <strong>3X more time</strong> on blogs and social networks than in email.</li>
  <li>Inbound marketing, of which blogging is a crucial part, <strong>costs 62% less per lead</strong> than outbound marketing.</li>
</ul>
<p>Bet you got your boss&#8217; attention now, eh?<strong><br />
</strong></p>
<h2><strong>But won&#8217;t blogging open us up for negative comments?</strong></h2>
<p>Whenever you put anything out on the internet, you open yourself up   to negative comments. You can&#8217;t let that stop you from creating a   meaningful internet presence. That being said, blog comments are not   only far less frequent than they were even just a few years ago, but the importance with which they are regarded has also decreased.   If you&#8217;re operating your business on the up and up and your content is   honest and genuine, you have little to fear in terms of commenter   backlash.</p>
<p>And just as with any reputation management issue you&#8217;re confronted   with in business, if you face it head on and operate as a compassionate   human being instead of a faceless corporation, you have the opportunity   to turn those naysayers into your biggest fans.</p>
<h2><strong>This sounds like a huge time investment. Who is going to write it all?</strong></h2>
<p>To determine how much time you&#8217;ll need to dedicate to your blog, you   have to take a look at the competition. Are your organic competitors   blogging twice a week? Multiple times a day? Not at all? To outperform   them with your inbound marketing, you need to also outperform them with   blogging.</p>
<p>Once you&#8217;ve determined the frequency, you&#8217;ll know how much support   you need. Can you handle this yourself? Or do you need a new hire   dedicated exclusively to blogging? Many organizations, including   HubSpot, require specific employees to contribute a minimum number of   blog posts a month. This solution helps feed your blog with quality   content, provides more than one voice for a valuable mix of   perspectives, and doesn&#8217;t put undue burden on any one member of your   organization.</p>
<h2><strong>Does anyone here even know how to blog?</strong></h2>
<p>Blogging doesn&#8217;t come naturally to everyone, but the barrier to entry   is very low. Think of it this way. If you&#8217;re in sales, you can answer   questions about your products and services, right? If you&#8217;re in   marketing, you can write copy that positions your company correctly,   right? If you&#8217;re a C-level exec, you sure didn&#8217;t get to that position   without knowing a thing or two about your industry, right? You have the   knowledge you need to blog, you just need to learn the best practices   that make up a great blog post. Luckily, those best practices are not   only simple, but <a href="http://www.caotica.eu/how-to-promote-your-website-content/" title="we've already written it all down for you" target="_blank">we&#8217;ve already written them all down for you</a>.</p>
<p>The best blogs aren&#8217;t long, complex, and full of stuffy language and   industry jargon. They&#8217;re succinct, specific, and engaging. As long as   your topic is helpful, you can write just like you talk &#8212; and your   prospects will love it.</p>
<h2><strong>Will this help with our SEO and social media presence?</strong></h2>
<p>Yes, yes, yes. Not only is blogging one of the most important means of achieving SEO greatness,<strong> it will be extremely difficult to see consistent and meaningful SEO improvements <em>without</em> blogging. </strong>One   of the most important ways a search engine knows to return your website   in search results is based on the quality of your content and the   frequency at which you publish it. Blogging is a simple, low-cost   solution to this. Blogging also makes it far more likely that <a href="http://www.caotica.eu/how-to-promote-your-website-content/" title="your content will be shared on social media networks" target="_blank"><strong>your content will be shared on social media networks</strong></a> and receive inbound links from other websites, two more crucial aspects that boost your SEO street cred.</p>
<p>Speaking of social media, you can (and should) add social media share   and follow buttons to every blog post you write. Your blog content will   not only help you get more followers on your social media networks, but   your social media networks will help you get more blog readers. Blogging   and social media are two peas in a pod; as your reach expands on one,   so it does on the other.</p><h3  class="related_post_title">You might like the following posts</h3><ul class="related_post"><li><a href="http://www.caotica.eu/paf/" title="PAF">PAF</a> (0)</li><li><a href="http://www.caotica.eu/history-of-blogging/" title="History of blogging">History of blogging</a> (0)</li><li><a href="http://www.caotica.eu/feedback-is-key-to-keeping-clients-happy/" title="Feedback is key to keeping clients happy">Feedback is key to keeping clients happy</a> (0)</li></ul>]]></content:encoded>
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